Yes, see my signature. Also available at Overtake.gg.
In my oppinion, @Matus Celko and @ChasteWand explained very well how FFB works and why I always suggested (in my FullFFB "documentation" :p)...
I hadn’t used it in a while, but I gave it a spin with 1.6.5 and the Porsche — such a joy to drive. FUGen2 also made a great improve in tyre bite...
Default Moza settings (they are neutral) and 65-0-20-10 in-game.
With 100% on Torque Limit you can get 12Nm on R12, as long as the signal arrives at is maximum - we call it "100%" signal and it can be achieve in...
Careful about this, if you are talking about FFB intensity. The only thing that limits R12 "power" is the torque limit setting. [ATTACH]
It's the same all across the board (not just that car), it's a creative choice, it won't change, although I also think it's a bit on the...
First of all, I reserve the right to be wrong. :D Although I pretty much agree with @PeterV observations about driving a car, I think this update...
FullFFB - New Version What's new: Changes in front tyre grip/tracking/bite feel Changes in response to vertical bumps — now pitch-dependent...
You can find, in the public domain, real racing drivers with completely different opinions about the same car—whether it's real or virtual. I'll...
It was not working correct only with the rears, the fronts formula (the same!!) was working fine. On the rears formula, the value was always at...
I may suggest you to try FullFFB v22 because... Madness Engine is buggy as hell. On v22 you'll see line 122 commented ("#(adhesion_rear (- 1...
Uhhhh.... the only similitude I see is the focus on a given real-life competition (licence) and the fact people start to move from the idea that...
Look at what Overtake did with S397/LMU yesterday... I finally understood why LMU, based on rF2, had so many missing features — they removed...
Patience does come with age — though perhaps later than it once did :D Just a suggestion: I think S397 is handling communication well — they're...
Recent versions are more nuanced than previous ones. Many things have changed since v17 but v18 brought a new lateral G-force algorithm, with a...
@PeterV I found if we give too much importance to rear end... we end up driving the rears, not the fronts. In v22 you can try to change line #111...
FullFFB - New Version What's new: Major revisions to several algorithms for improved performance and accuracy Comprehensive parameter tuning for...
Just check if on-screen wheel (virtual) follows your real wheel (1:1 angle movement), with sensitivity set to 50 in-game - other values cause the...
I have an 8x8 led matrix with tyre info (temp and wear) and also noticed it there (like an external dashboard) but this is also visible in AMS2...
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