Re: F-USA Gen 1 - It seems a pity that we already have the cars, the track and (more recently) the grid slots to run a full 33-car 1995 Indy 500,...
Our F1 1993 Season v1.1 update is out now here on OverTake. [IMG] v1.1 adds many additional liveries variants for every round of the 1993 season,...
I've also been playing around with the data from the json logs and here's a kind of offline championship dashboard thing I put together for my...
Hello - not dead, we're just busy. Here's something I posted in reply to a somewhat similar query over on OverTake lately: I can't give any...
[ATTACH] Our F1 1992 Season v1.3 update is out now here on OverTake. This adds many additional liveries, new menu previews, helmets, recalibrated...
To add to the above - I noticed the same behaviour at Cascais '88, Monza '91, Interlagos '91 and Azure. AI at 100% skill, medium aggression. It...
Hello! - yes, we are working on an update to make the mod compatible with v1.6. It will take a little while longer to finalise though, so don't...
The custom AI file configures the relative strengths of the AI opponents, and to a large extent yes - the cars have the same power/aero, etc - so...
Don't mean to seem overly-cranky about it, but it'd be nice if this thread wasn't mostly just "can someone pm me the location of stuff" ...."pm...
Only a few months late (;)) - a final major update for the 2023 IndyCar season is ready to go. This fixes a few broken things, adds lots of new...
I'd be quite surprised if that happened. But, if it did, I'm sure we'd update our packs to accommodate it fairly quickly ;)
I don't think it's possible outside of the game (e.g. via xml) at the moment. You can scale the race distance and change opponent skill/aggression...
What you're suggesting is good if troubleshooting is needed for whatever reason - but it isn't normally necessary to do that every time. Not sure...
There should really be no need to run the Steam file integrity thing. Just uninstall the old version with AMS2CM (then delete it from your...
We can't change the AI lines, so no. An update with various fixes and improvements for the stuff within our control is still in the works.
I've updated this earlier post to include the pit crew patch (it already had the sound & transparent pillar patches). All the patches and lots...
Whether or not anyone likes EVs is irrelevant to the OP ;) Latapi (KAOS modding team) released an 'InMotion Revolution' mod about a year ago...
See this post earlier in thread. Oval performance and AI isn't great at the moment - as mentioned above the goalposts have moved a lot since this...
The goalposts have moved quite a bit (in terms of underlying game changes by Reiza) since we released this, i.e. affecting the...
It's not going to be in the initial release (sorry :p), but is planned. v1.0 will include13 teams to match the in-game slots. The three remaining...
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