They should be, but I don't recall the name having the 'Rel' prefix. Just look for 'Wheel Speed'
I really should probably update the README with the settings..... There should be no need to enable UDP as the app reads only from the shared...
No - we haven't used that feature for about 20 months now
Hi! Had a decent turnout yesterday with the shiny new content. Went pretty well except for one brief instance of lag about 6 minutes into the...
Oh, it's client side! - totally missed that bit.... Thank you!
Hi all. Can someone point me in the right direction to where I can find the dedicated server log files that we are supposed to submit when...
There is the following vector in the shared memory: float mAngularVelocity[VEC_MAX]; // [ UNITS = Radians per-second ] It...
hmmm... might be something similar. Do you want details of what I did to figure out what was going on with my wheelbase? I could replicate the...
TL;DR; Does the sim only report the FFB level to the wheel when it changes and if so, is there a setting via an .ini or the...
Yeah, we used to see that and try and get everyone in the pits before advancing, but the past few months we have had people not on discord and had...
As Roy said, this is not possible currently, but there are some workarounds. We usually create the event with a pretty long practice session...
They are in the init function in webtool.js. The lines should be highlighted in the link below to help you determine where they should go: AMS2...
It's an absolute godsend. I had avoided the whole thing as I knew how much effort it was going to require and really I'd need to create a tool...
Hi @viper4r, just to let you know I ended up using your tweaks as the in-game ones were off by a fair bit as you already noted. It's looking...
That would make sense. I'm going to see how well the in-game parameters align first, but I suspect I'll end up using the values you kindly...
There is a rotation offset in there too.... be interesting to see how well it matches your findings I'll have a proper play over the weekend with...
Ok, that kinda helped. After looking at the source code for CM I could see the bff files it unpacks when installing tracks or vehicles and I can...
I think I am just being dumb here.... I already have CM installed but I still don't see any crd files: C:\Steam\steamapps\common\Automobilista...
Yeah, I suspect you are correct and for MoTeC i2, it really needs to be pretty darn accurate as it uses the google maps API to overlay the vehicle...
hmm.... I'm not seeing any `.crd` files in the `.bff` archives for Brands Hatch that I unpacked. I'll have a look when I get back home tonight...
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