I want to know some slot for F-Classic Gen 4 model 1 to put Ferrari skin. :D
Yes, I have put the hyphen too.
I don't see the livery IDs and I have the parameter "showLiveryIDs" on Steam. Anyone knows why can't I see the IDs, please?
My opinion also is that we already have plenty of cars and the game needs to receive improves and fixes (sound of several cars, graphic details,...
Classic F1 is cool, but I would prefer a full season mod instead of separate F1 cars of each year, jeje. And I'm also waiting a lot the Nissan...
Yes, sorry, are "historical cars of Brazilian Grand Prix Legends" I suppose, jeje. My mistake.
I thought that Brazilian historical cars was cars from Brazilian competitions like Stock Car, etc., and not from Brazilian drivers... :D
What cars do you think could be the 6 Brazilian racing historical cars...? :/
Sorry, maybe I didn't explain well (bad English). I mean that rF2 has natural physics but poor graphics, replays quality and FFB. AMS2 for me is...
After playing a little rF2 yesterday and today, I'll finally avoid to play this game. rF2 has natural physics but in terms of replays, graphics...
Sprint Cars external sound needs to be fixed :p
Okay I'll try on my own, maybe I was wrong and I took an old physics video, sorry for it. Anyway, the sounds could be much better and others need...
The game in general and cars specifically had improved, obviously, but some physics and other things still need to be revised. Really don't you...
Exactly, take a look at 1:00 or 1:20. The car behaves with nervous slides and not with long slides when upshiftings or direction changes. Compare...
F1 V12 for example I think that it could have very much better sounds, there are a very good archive on YouTube for it... :P Other cars as Sprint...
Firstly Reiza have to improve plenty of things before adding new content, for example the F1 V12 physics, several car sounds that are not mixed...
Nissan Primera P10 or P11 to complete Touring Cars, Formula Nissan 3.5 V6 and the confirmed R390, etc. :D
What correspond each number to? 100/50/30/15? Wheel driver, in game, car garage...?
I tried again, this time with damping at 2%, friction at 1 % and inertia also at 1 % and then it is acceptable, with minimal drag/resistance, but...
I think that you are completely right about CP and game gains, so by that reason I put CP 100 %, 40 % in game and 50/75 % in garage for non...
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