Catching up today with a few posts still due for replies after a few days out of office :).
BTW folks while I´m happy to keep clarifying questions about how things work in physics & AI and what plans are for their future development, it...
Thank for the detailed reports - those help a lot. So the first two are basically AI performance discrepancy reports; the first one a Indy is a...
The thread is re-opened now - more reports & questions are welcome but please abide to the guidelines so we can not only keep this going but do...
Thread re-opened :)
Bundling these two as they by and large have the samer answer; allowing components that might not be typically fixable to be so in pitstops and...
Locking this thread for a bit to give me a chance to catch up with replies before they accumulate folks - we´ll resume soon :) Discussions may...
The guidelines set in the OP clearly state you should be an Active Member and keep yout post dispassionate; we can all safely agree any issues...
This should no longer be the case as of V1.6.4.2 due to the following changes as per changelog: Adjusted AI behaviour so that if it runs into...
The problem with modding at any level but especially with AI is that once the game is opened up for that we lose control of the environment and...
We already have scalable TC / ABS so not sure what you mean on those; brake migration isn´t currently planned but not out of the cards either....
This is more a class-specific AI physics issue than behavior issue; the F-Retros, F-Classics and GT3s have been historically hard to balance for...
We´re looking into it. Also looking into it for the next update.
This is more a track / code question than Physics / AI, in any case I´d say adding more refined elastic properties is possible but not currently...
There can be and have been changes to what sort of AI behavior is scaled by Aggression setting and how much it is scaled by; we have changed quite...
It´s possible, but at this point this would lead to another setup reset accross the board and we don´t want that; there are other ways to allow...
Firstly I don´t think that happens as often as it once did - as per OP a bit of video evidence would do wonders in illustrating what you mean and...
Not yet; I am not a big believer in it as a concept at least for core AI calibration matters; for one we´d be delegating a chore to the player...
Every time we elaborate the logic for AI performance, behavior or strategical decisions we are effectively allocating more resources to AI-centric...
Physics & AI Developer Q&A thread live now - have at it gents, keep it constructive and within the guidelines and everyone should win ;)
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