The key part here is > Failed to open dynamic library C:\Program Files\Oculus\Support\oculus-runtime\.\LibOVRRT64_1.dll with error 5: 0x5 (5):...
If you are getting OC messages then it means the game does try to use SteamVR so no need to dig more into the command line argument. This -13...
Your error -51 means "runtime unavailable" which points to some sort of misconfiguratio most likely. Try to: 1) Make sure Oculus is set as your...
Yes it's all working. I thought I sent you a link earlier: Join the OpenXR-MotionCompensation Discord Server!
If (and only if) you are tech savvy, you can join the OVRMC discord to follow development and beta test. It's still very crude hence only for...
I've been helping a developer with motion compensation implementation for OpenXR, and he's got something working (in alpha stage). It's motion...
Oculus mode (OVR) is not the same as OpenXR, it's totally expected that OpenXR toolkit would not work with it.
Hey! That reply to you was incorrect, the only limitation with AMD cards is that you cannot use Foveated Rendering in DX11 apps. But OpenComposite...
Separate names with a comma.