if they don’t put a ramp at the top of Eau Rouge/Raidillon what are we even doing here :mad:
Apologies if it may be somewhere in this thread. I enjoy the Default+ but need to make a custom version as my particular wheel is subject to...
Ok, I've made another Build Your Own Livery Template, this time for the F309. If you're interested in it let me know what you think, I'd...
All things considered, the roster Reiza has been able to put together has been pretty solid. Unfortunately though if we see those brands in the...
Also, trying something new with an enhanced template for the Ginetta G55 that you can modify and make quick skins with. Let me know if this...
Still trying to keep up on updating Previews for some previous livery packs, including my FUSA '23 bundle from a long while ago. [ATTACH] [ATTACH]
I updated the thumbnails for my DPi pack - was able to put together a pretty consistent process for it using an external app. Might put together a...
[ATTACH] [ATTACH] Taking advantage of some of the SuperV8's superficial resemblance to certain cars at the moment. Boy, the Renown scheme is not...
My best advice for consistent previews is always use the same focal length for your camera, then line up a spot on both the left and right of the...
Putting down the work on my DPi pack as I'm pretty happy with it at the moment! Update 1.0 is up on Overtake. Full 17-car grid is accounted for....
Track & Layout Used: Spielberg, Indy Road Car Used: Lamborghini SC63 Applicable Settings: Race had medium to heavy cloud weather transition at 20x...
Only for certain cars, the BMW M1 ProCar and the Porsche GT1 off the top of my head (unless I’m mistaken)
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Elaborating on my previous developments: [ATTACH] [ATTACH] [ATTACH]
Putting some work in on this DPI pack, updating the previews, doing some more additions, adding custom AI, implementing driver outfits... stay...
Attach the contents of your livery XML as code or quote and maybe we’ll be able to figure out what’s going wrong.
Ok, I've done a series of test skins with the Porsche 991 3.8 GT3 Cup Car. Here's what I've found. For this test I've used a series of plain...
Matte + Metallic only use Alpha channels for their effects, No need to use Fresnel or Spec (haven’t noticed any change with them, anyway.) Chrome...
Silver metallic (along with Matte and Red/Blue/Green Metallic) doesn’t use Spec or Fresnel files, if you want to apply the effect you need to use...
I’m curious if the AI updates apply to Championship races since the Rain Skill and Mistake Multiplier aren’t present on the Championship Race...
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