That's not just headlights / night setting in as time progresses? Headlights in mirrors are known VR killers (and still no setting to turn these off)
Yes it works with OC. You also need this https://github.com/rodolZ80/bypass-oculus-detector
SteamVR per app video settings > reduce FOV slider > Advanced > set upper and lower to 50 to 60%, outer to 80 to 100%, leave inner at 100% >...
Use cockpit cam and crop vertical FOV instead
I didn't realise ODT doesn't work in conjunction with VD. Oh well, I'd take the squashed 2D screen then with improvement in performance. You could...
Used FOV Tangent Multiplier in Oculus Debug Tool
Changing the 2D window resolution in game will change the size of the virtual window in VR. Try a lower resolution.
If you enable Turbo mode in OpenXR Toolkit that will permanently stop ASW
You could try joytokey
OpenXR Toolkit definitely works with PSVR2 and is worth it just for the FFR alone.
I thought 1 was the lowest setting?
How someone's brain processes and perceives latency is subjective, but surely the numbers are objective? Say for example you are aiming for 120Hz...
This works for iRacing. Not sure about AMS2 but you can give it a try [MEDIA]
I use joytokey and map my mouse to my wheel hat switch and button
Very useful. I'll try some of those suggestions. MSAA on high is very heavy though and while adding more antialiasing indeed reduces jaggies it...
Tried another combo with 120Hz with motion smoothing setting - F3's at Monaco - to see how the motion smoothing works at low speed corners and...
I've been following the discussion here and thought I'd try comparing 90Hz native (with turbo on in OXRTK) and 120Hz with motion smoothing. Note I...
Correction: the above was with VRSS on adaptive. When I set to Always On the performance is much worse with low fps and higher frame times. I'll...
Tried VRSS on and off. No difference here. Similar gpu usage, frametimes, appGPU for 5 laps Formula V10 Gen1 race at Interlagos. Actually go worse...
Actually, I had not tried turning shadows on again since I upgraded from my Rift S to the PSVR2, so gave it another go. With shadows on low,...
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