Cars converted using the rF to AMS/GSCx tool behave exactly identically to each other. If you're on controller like I am, the AMS/GSCx cars will...
So is this project only intended to improve AI lines/speed? I know it's early stages, but...
No. Each character/digit in the genstring of a car's VEH file represents a visual option or set of options in a car's GEN file. Here is an example...
So is this as far as Reiza will be able to look into this? I'm still hoping there'll be a workaround or fix, but...
Damn, that's really unfortunate :(
Track & Layout Used: Hockenheim 1988 (but affects all tracks) Car Used: F-Classic (but affects ALL cars using turbo physics!) Applicable Settings:...
A soft little poke just to confirm if this was one of the issues that was investigated~
These are exclusive to version 1.5.1+.
Thank you. Hopefully a definite solution can be found during that time, as I otherwise have really enjoyed AMS as my go-to offline racing...
A gentle bump for @Renato Simioni and company, don't mean to be pushy. Can record more videos and upload replays if need be, but I think the above...
Hi everyone. I've been using All Cars+Tracks mode to test out multi-class endurance racing, in particular mixing the Metalmoro AJR and Boxer Cup...
Bumping this thread with a tangent - I've added AIPitThreshold to my own mod's TBC files, and while the AI do drive to their pit box, they only...
Track & Layout Used: Any Car Used: Metalmoro AJR, Boxer Cup Applicable Settings: AI strength 102% Flag Rules = 2 (penalties + full course...
Hi again everyone, I'm working on a car mod for some friends and noticed that on the first three pairs of garages at Kansai, the AI would leave...
Noting some changes to the AI's blue flag logic, and I'm not sure I like what I'm seeing. In Boxer Cup + AJR Metalmoro multiclass, the slower...
Hai hai everyone~ I've spent some time combing through the patch notes from 1.4.x to the present, and I have a few questions with regards to two...
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