If the two points to be adressed in MP in this and future updates are solved, i'm fully happy. Great news.
SPA, same thing. Very noticeable in turn 1, any graphics settings. Something broken for sure.
l LOD fading works in cars too? I play in VR with cars details LOW, and I want to test more without be biased by placebo effect if this feature...
Agree. The sky reflections itself are off. Cars and near objects looks better now.
Now the reflections in dry track dawn/night looks more like the real thing: https://youtube.com/shorts/YxUe3lSxarQ?si=vSJYm4h8kJm2AYnj
Here I found in internet that after start logoff and login in Windows do the trick too. But I still can't play in 120Hz PCVR after v76....
Even a G29 can run at 400Hz. But you are right and I was wrong. This thing runs the FFB at least at the same frequency of FPS. Tested at 20 FPS...
To be fair with sim software in general, I believe the simulation and FFB included runs at a MUCH higher frequency than FPS output. EDIT: but not...
Will give It a try again, because after some Link update, I'm stuck at 80Hz, because anything up shows now drop spikes in encoding.
I only tried Virtual Desktop with WiFi, but after some NVIDIA driver update, I don't know what happens, and I can run at 800 bitrate with not...
Post processing OFF (create a lot of contrast in shadows) and 1.4 supersampling with MSAA medium/high and I get rid of this flickering.
Sorry for the reply to my post, click wrong. But will record a video with HUD inputs, because I don't thing its an AI question, AI race nice, it's...
Tested now a 20 laps race at Interlagos against AI with light rain to heavy rain, sync with race, Formula Ultimate Gen2. Starting with soft slicks...
The best I can record and still be able to drive is daylight in 4K. I record this clip with some hud gadgets on with the settings I use to play at...
Even the video recorded in headset don't match what you see in headset (lower resolution). It's pointless, but will do for fun today, with a lot...
The diagnostic tools are my eyes and driving feedback.The output recorded is a screen at really low resolution and capped at 50 FPS. Only to see...
After more than 1.5k hours in this madness in VR, in 2025 I will keep these settings for AMS2 and try to learn how to race in this thing better...
I use simhub with two bass shakers, front and rear, and like a lot Default+ with zero dampening and fx. When I enable FX, the effects are great...
I have a question that already was noted by Reiza as a visual issue: kart drivers visibility. All divers models have a max visibility distance to...
Tried now F3 in progressive rain. Particles/Textures effects of water are now even better in VR. This update cycle with core graphics/performance...
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