Automobilista 2 needs Quad Views Foveated Rendering including indeed dynamic FR, but even without that Quad Views FR will be the most wished...
Thanks will do that. Just checked the SSD and DDR, no issues found, good drive health an stable memory.
Version: 1.6.5.0.2882 Track & Layout Used: Mosport Car Used: Formula Inter Applicable Settings: Online/multiplayer race(joined the server 3 times...
It's not placebo, it's probably because of "Implemented level-of-detail crossfades in the renderer for foliage and grass shaders". I also noticed...
Maybe important to add: so to fix z-fighting/the flickering the solution is to simply create a bit more distance between the two objects. In the...
Significantly reduced Z-Fighting on painted road lines that occurs on large tracks This is really a big one for VR users. Also on the tracks...
Car Used: Volkswagen Gol Applicable Settings: Car details on high Report: At close distance the car looks okay, but at already 100-200meters...
3988px x xxxx px per eye, so close to native res(4315px), it looks better than native with 2xMSAA(which also runs 90fps/hz locked). Heavy tweaked...
Not true at all with my headset(Pimax Crystal). The opposite is true here; MSAA is mandatory to get rid of the shimmering/aliasing, even the...
The Pimax Crystal (light) is amazing for AMS2. Especially with local dimming. But you need a GPU that can handle it, minimum 4070TI I would say...
Sure, 3988px x xxxx px set in OpenXR toolkit(this resolution will work with zero artifacts on the 16th resolution ring, I had to try 20 different...
That resolution is much lower than what I run on the Crystal with 4xMSAA, but I only do daytime/evening/morning racing(no night/rain otherwise I...
I have to disagree with that. I also have the Pimax Crystal and I play AMS2 with 4xMSAA at 92,42% of it's native resolution and it...
MSAA/MFAA.
I know that it can do that(Squad also uses forward rendering+MSAA? Correct me if I'm wrong). But there's not a single sim racing title that...
Everything racing related that I played with UEVR had horrible performance/visuals compared to AMS2, DR2, rF2, AC, iR etc. Not a single sim racing...
Well, AMS2 is my to go sim and I almost only race online in public lobbies. So I'm not sure what you're talking about. The only thing that I...
DLSS adds ghosting and artifacts at fast movement, it's not fitted for racing.
Thank you for your informative post and explaining the technical details behind it. Really appreciate that, looking forward to the track updates...
Great to read too that the track/car art is getting updated with shader improvements. The new screenshots look really nice. But I have one thing...
Separate names with a comma.