I distinctly remember that the November 2024 update was supposed to allow us to choose a named AI driver as our co-driver, this never happened and...
I've been driving ACC a lot lately, I'm not in love with the handling, VR or optimization (they're okay but not up to the AMS2 standard) but the...
Right now I'd take just a driver name change, a pit stop to change driver name and a slight difference in lap times from driver to driver.
Things have been very quiet since the November update. Any info on what the next big update will be?
No, they'd have to take the time to pit and swap out drivers, they wouldn't have to animate a driver swap (though it would be nice) just a 10...
Racing in endurance racing isn't very realistic without the AI drivers teaming up and doing stints in the same car. When do Reiza plan to add this...
It would be nice if Reiza gave hints about content updates - which tracks and cars are coming next.
I'm sure you're right, if cars don't race there in real life then it would be no fun at all. (gimme strength).
You don't want to know how much I'd be willing to pay to have the Isle of Man TT track in AMS2.
Yep I'm on VR too and it's definitely WAY longer on VR.
Before the v1.6 update it only took about 10 seconds to return to the main menu when exiting a track. Since the v1.6 update it now takes 30-40...
I think he means the LIST of cars rather than the icons. Yes it's gone.
This. If you're finding it easy then go faster until it becomes a challenge. That's how racing drivers do it.
:mad: I've also found it's now much harder to save a spin, much less forgiving - which is both frustrating and rewarding because it's more...
This update is mostly superb, for me the most important change is being able to adjust the AI strength in the wet so we can have close racing in...
Sadly you're right, they've destroyed a once great street circuit (there weren't that many to begin with). Macau would be incredible in AMS2, it...
Minor issue - the safety car is still being counted as a competitor, the beta testers said this had been fixed.
I haven't had a chance to try out the blue flags yet. Are they much improved, both in terms of how the AI behave towards the player and to each other?
Isn't there supposed to be a content manager in v1.6 that allows us to hide cars and tracks we don't want? I'm not seeing it anywhere.
Yes from inside the cockpit in monitor view.
Separate names with a comma.