Sebring T1 with LMDh, if AI cars go side by side the one on the outside will spin the one on the inside, often times causing a massive pile up....
Track & Layout Used: Any Car Used: BMW LMDh Applicable Settings: Any Report: Car interior does not cast shadow Steps to reproduce: Simply run the...
Track & Layout Used: Any Car Used: Most cars with windshield banner, except for Lamborghini SC63 Applicable Settings: Using MSAA on graphics...
I did not expect I've posted in this forum 25 times already, I thought I wouldn't have been able to participate here :p Anyway before getting to...
Ever since the update the AIs (at least on GTP) have been clumping with 4+ cars, it used to be 2-3 cars at most. Also I've been impeded numerous...
Unfortunately this is not an isolated case. For spa itself I find them very weak and la source but they then become rocketships from eau rouge...
I think it would be awesome if custom AI parameters for small mistakes and fatal mistakes could be separated to give us more control on how the AI...
Track & Layout Used: Any Car Used: Doesn't matter as it affects opponent cars Applicable Settings: Single race without practice or qualifying...
I don't see this mentioned in changelog so i dont know if this change was intentional or not but mouse steering is no longer locked to 180 degrees...
Track & Layout Used: Any Car Used: BMW M Hybrid V8 Applicable Settings: Other settings seems irrelevant Report: monocoque interior does not cast...
Also I feel like the AI become worse at going through traffic, they often become too hesitant to overtake slower cars even though they're on the...
Yeah this is increasingly becoming a problem in my gameplay, especially when I have to go through traffic and the slower car wont give up its line...
in the main menu top right you can pick presets which includes imsa preset
Everything about making custom AIs can be found in this thread
This also creates a problem where the faster overtaking car cannot take off into the distance and just in perpetual overtaking and re-overtaking...
After some more testing I found avoidance_of_mistakes at 0.4 and avoidance_of_forced_mistakes at 0 (yes, 0), and consistency between 0.3-0.5...
I've been using these settings:
And cars not passing lap after lap even though they are glued to each other the entire race and also backing off from easy overtake every lap are...
After messing around with custom AI files I somewhat managed to artificially make AIs overtake each other with aggression on 0.90, defending...
Ok Reiza NEED to figure out what they did right with Road America AI lines because almost none of the major problems I have with AI vs AI racing...
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