Triple Screen RESOLUTION choices -------------------------------------------------- The Triplescreensettings.xml has parameters that hold the...
Is there some way to get AMS2 to run a LOWER resolution, than the monitors truly have, for Triple Screens, so that you can gain more FPS and then...
Track & Layout Used: Any Car Used: Any two or more classes for MultiClass Applicable Settings: Any Report: When you start/restart the game it does...
Track & Layout Used: Any Car Used: Any Applicable Settings: - Offline Race Report/Suggestion: The AI Strength should be included under the car...
Track & Layout Used: Spa Francochamps 1993 (but it is not a track specific issue - all tracks) Car Used: Formula Classic Gen 4 Model 3 (but...
Track & Layout Used: Any Car Used: Brabham BT52 (Formula Retro Gen 3 class) Applicable Settings: Cockpit setup Report: The mirrors do not change...
[ATTACH] Track & Layout Used: Any Car Used: Any Applicable Settings: Any Report: The onscreen 'position indicator', when you go to Monitor, shows...
Game Version: 1.6.3.4 Track & Layout Used: Probably Any Track Car Used: Formula Classic Gen 1 Applicable Settings: Have qualifying enabled Report:...
Track & Layout Used: Any Car Used: Any class, that does not have tire warmers Applicable Settings: AI to change tires on a pitstop Report: The AI...
Track & Layout Used: Any Car Used: Formula Vintage Gen1 (Noidel 1 or 2) Applicable Settings: Wet races - very wet!! Report: The V1.6 "AI Wet Skill...
Track & Layout Used: All Car Used: All Applicable Settings: Any Report: A car will roll on the slightest micron of uphill, or downhill, if you do...
The bigger problem with the grass is that when an AI punts you off, it takes many times longer than for any real car case, to get back onto the...
Yes, but even when the WET skill multiplier is turned down and you get them to sensible speeds in PRACTICE, they are back at full speed in the...
I was just running Formula Junior in the WET..... The AI were lapping almost like in the dry (as we know) and I had to turn them down to 55% to be...
Overall the V1.6 cars (physics) remain extremely good - as per V1.5 was. The only thing they did 'excessively' (wrongly) is the rear tires and how...
I guess some of these have been posted already...... 1) The AI setting should be per car type AND track also. Not game global. Seeing the AI is...
The livery PREVIEWS will work, but they are not correct format. They need some altering/editing. Sizing, vehicle positioning, and the Alpha...
Are there any parameters (variables etc) in the FFB file that can be used to convey 'offroad' - such as on grass - effects? Even if they need to...
"Regarding off-road flat sensation, you don’t feel certains effects because are off as intended. In the grass you slip without scrub and road...
What car do you get the "vibrations" in? (One or two? All? Some? Most?) And what does your description "vibrations" exactly mean? Oscillations?...
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