I think you are both right. You are discussing different things though. Ivysaur is dicsussing FFB update rates whereas Coanda is talking about...
Issue is with shadows, reflections and round car bodyparts in VR.
Those cars didn't have a pit limiter.
Push LFB up... I need to go over 60 to feel tire scrub and understeer and wheel lock. I don't like to run it that high as it makes lateral forces...
Lower frontal stiffness on car setup. Cars are way too stiff on the front making them understeer like crazy. My Roco 001 baseline setup for...
They are their own cars in their own right each with slightly different characteristics.
They are obviously not carbon copies of one car for obvious reasons.
And it is. It is the physics from cars built to the spec of that era would behave. Much like RSS formula cars. And like RSS, these are some of the...
options aren't greyed out. Doesn't mean they are active in the car. Early Access and all that.
It's an artifact from PCARS2 days and I hope they get rid of it ASAP. It is unimmersive, unintuitive and horrible. But what Mad AI said is how...
How do you get rid if reflection aliasing errors? I run a 2070 Super and I could never get rid of them in VR. Really annoying as some of the...
Really looking forward for those classic formula cars! Reiza Formula is best Formula (in general not just the Reiza Formula in particular)
What are you on about? I find reiza formula cars easier to drive as they have actual aero forces modelled and that makes braking much easier....
Maybe you will have an input in next F1 game. I mean, if codies has a braincell it wpuld be logical tp gt the company that makes the best Formula...
Is the system a one button push like in pc2 or are you planning a proper hybrid system like in AC or iRacing?
Yeah. If they bring this category to the game we will have a lot of choice with regards to tin tops. Some prototypes, GT3s, GT3 lights (?), GT4...
So begin by changing the two lines that gives you output forces. Stock it is 1.00 set them to 1.50. Then you can start to mess about with the way...
Yeah, f DL christaan's file and begin by multiplying the forces by 1.5 instead of 1.0. Then begin to have fun with the way forces are calculated....
You might want to give it another go. Could've been a driver issue.
With a TS-PC Racer and my personal twist to Christaans ffb files i can make pcars 2 feel almost as good as rFactor 2. The ffb is never as smooth...
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