A Grateful Player’s Honest Feedback on AMS2

Discussion in 'Automobilista 2 - General Discussion' started by Sebek88, May 4, 2025 at 5:13 PM.

  1. Sebek88

    Sebek88 New Member

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    Dear Reiza Studios Team,

    I write this letter as a long-time player, a fan of racing simulations, and someone who fondly remembers your previous achievements – especially the first Automobilista, which I consider one of the most immersive and underrated racing sims ever made.

    I truly respect your ongoing efforts to develop Automobilista 2, rebuilding the experience using the Madness engine. I fully understand how challenging and limiting that choice may be for a small team – which makes your accomplishments even more commendable.

    However, I would like to share a few thoughts, which I hope will be received as constructive criticism from an engaged fan rather than a demanding complaint.

    My biggest concern is the overall sound design in the game. There is a noticeable lack of Doppler effect, and during driving, the sounds of other cars and ambient elements blend into an indistinct mass, which breaks immersion. The internal engine sound of the McLaren Senna, for example, is extremely muffled, and there are occasional short crackling noises.

    In many cars – especially when using 5.1 surround setups – the engine audio is poorly positioned. For example, in the Formula Vintage Gen 2, the engine is rear-mounted but is mostly heard from the front speakers. This breaks the spatial audio experience and reduces the sense of realism.

    On top of that, some cars still feature extremely low-resolution LCD or analog displays. There’s a clear gap in quality between newer and older content – the older vehicles feel forgotten and stand out negatively among the rest, like “a rotten apple with a worm inside” in an otherwise growing content library.

    I fully understand that the Madness engine imposes significant technical limitations, but unfortunately, it feels like audio and immersion suffer the most under its constraints.

    For contrast – your Reiza DLC for rFactor 2 is, in my opinion, world-class. The cars feel incredibly refined, and driving something like the Puma GTE is pure joy. After experiencing that DLC, it’s honestly hard to go back to AMS2 – the level of immersion and feedback is just not comparable.

    Another thing that impacts realism is the physics. Nearly every car in AMS2 feels excessively understeery, which was not the case in AMS1 or in your rF2 content. Also, the fact that there’s no consequence for downshifting without throttle blips takes away from the believability of the driving model.

    I want to be clear: I am not writing this to tell you what to do. I fully respect that releasing new DLCs is how you sustain the studio, and I genuinely hope each one brings you success.

    I’m writing this because I care about what you create, and I know you’re capable of incredible things – even with older tech, as you’ve shown in AMS1. I truly hope that one day, you’ll have the opportunity to move to a new engine that allows you to fully realize your vision.

    With deep respect and gratitude for your work,

    Sebastian
     
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  2. Akak7

    Akak7 Active Member

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    This is not true. Check that you don't have auto clutch (which also does auto blip) because the effect is very very noticeable in many cars where either you blip or you spin.
     
    Last edited: May 5, 2025 at 6:41 AM
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  3. Sebek88

    Sebek88 New Member

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    I appreciate your input, but my point was about the general lack of consequences when downshifting without blipping in many cars in AMS2 – not just whether auto clutch is enabled. Even with all assists turned off, there are vehicles where poor downshifting doesn't really cause any issues, especially compared to other sims or even AMS1. I’ve tested this deliberately across different cars and setups.

    If you know specific car models where failing to blip actually leads to instability or spins, I’d be happy to try them out. Let’s stick to concrete examples – that way, others reading can verify things for themselves rather than just relying on general claims like 'that’s not true' without any context.
     
  4. Akak7

    Akak7 Active Member

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    Hi, I am not going to be able to sit in my simulator tonight. Try any car decently powerful and old (since newer race cars do auto blip if you play with realistic aids, Iike gt3 or so). Out of the top of my head, you need to blip in the formula vintage cars, M1 procar, I think on gt1 and group C as well, and in some cases in less powerful cars like formula vee if I am not mistaken, for example. I will write concrete examples here once I find the time to play a bit
     
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  5. Alistair McKinley

    Alistair McKinley Well-Known Member AMS2 Club Member

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    I agree and would add the GT1 class as well as the SuperV8s (from 3rd to 2nd and from 2nd to 1st gear), the Formula Junior and older Formula cars (Vintage and Classic Gen 1 and Gen 2).
    These are the ones which come to my mind when I think about the need to blip the throttle whilst downshifting.
     
  6. SpaceYam

    SpaceYam Member AMS2 Club Member

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    GT1 and Super V8s do indeed require blips. Ginetta G40 GT5 needs blips and lift-off on up-shifts. P4 Metalmoro needs blips.

    This is the main reason I've requested a few times that 'auto blip' and 'shift cut' are listed on the car's information screen, so that you know without having to look up the car IRL or on the Wiki as to what shifting method is required.
     
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  7. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

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    Waiting on your examples of the problem vehicles so we have concrete examples to compare to.
     
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  8. Akak7

    Akak7 Active Member

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    Well I just gave it a try, definitely you spin easily in old powerful cars. Just tried the formula vintage gen1 and yeah, you need to blip. Then tried a couple of sequentials, since I am now without H-pattern, and starting from the beginning tried the ARC Camaro, where you lose traction if you don't bleep, and the Catherham 620, where you can easily lose it. I was mistaken about GT1 though, no need to bleep with them, although I got the feeling it helps a bit.
     
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  9. SpaceYam

    SpaceYam Member AMS2 Club Member

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    Super V8s can be a bit precarious if you're not blipping on downshifts, especially if you're not dead straight.
     
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