AI behaviour

Discussion in 'Automobilista 2 - General Discussion' started by zzmadd, Dec 9, 2024.

  1. zzmadd

    zzmadd New Member

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    Hi,

    I think the AI needs work.
    1-The AI in some part of a track can be 7/8 tenth, and even more, faster than you, while on others it can have a similar pace. This means a huge braking/accelerating and cornering capacity concentrated in some spots.
    Even if we accept they drive so much better than this creates issues like what follows.

    2-The AI, even at minimal aggression, does moves that make no sense in motorsport.
    They hit you for example instead of articulating their strength to pass you on the straight or where it's safe.
    Another issue is they put their nose, while behind you, maybe 50cm/70cm into the back of your car creating a recipy for acciodents.
    Say we are at Indianapolis going through the last corner, that is a full speed corner prior to the straight, with the car (Porsche 911 RSR GTE) full accelerating. The AI that has miraculous grip and acceleration capacity sitcks the nose, just 50/70cm, between your back and the apex so that when you go into the trajectory they kill you. With a GTE you basically are on eggs and the AI should be on eggs too, you go through that section sliding and need to keep the car in a certain trajectory.
    If you try on that specific turn to give space you end up in the wall or loose 15 positions as you'd be lifting on a straight.
    AI is faster? Then complete the pass at the end of the straight.

    Like the AI in iRacing, which is the better one, there should be a flag for making the AI never touch or kill other cars. In motorsport you don't stick your nose in that section so that we can all have a great accident.
    It's hard to use it like this as you cannot be ahead of faster AI cars otherwise they will kill you.
     

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