AI does too many pitstops, why?

Discussion in 'Automobilista 2 - Help & Support' started by spec10, Jul 1, 2023.

  1. spec10

    spec10 New Member AMS2 Club Member

    Joined:
    Jul 2, 2021
    Messages:
    9
    Likes Received:
    5
    Race Setup: Group C, Spa 1993, 30 minutes Race, 4x Tyre and Fuel, one weather slot: Clear skies, 29 AI, Custom AI xml.

    I ran a Porsche, fuel wise, two stops were needed. Tyres had around 20% or so degradation after each stint.

    Most AI did 4 stops in this race and I don't understand why. Especially given the following. Here are two AI Porsche drivers, same car as me. The first one did 4 stops. The second one did 2.


    Code:
            <race_skill>1.0</race_skill>
            <qualifying_skill>1.0</qualifying_skill>
            <aggression>0.9</aggression>
            <defending>0.8</defending>
            <stamina>0.998</stamina>
            <consistency>0.9</consistency>
            <start_reactions>0.80</start_reactions>
            <wet_skill>0.99</wet_skill>
            <tyre_management>0.95</tyre_management>
            <fuel_management>0.95</fuel_management>
            <blue_flag_conceding>0.75</blue_flag_conceding>
            <weather_tyre_changes>0.12</weather_tyre_changes>
            <avoidance_of_mistakes>0.95</avoidance_of_mistakes>
            <avoidance_of_forced_mistakes>0.99</avoidance_of_forced_mistakes>
            <vehicle_reliability>0.95</vehicle_reliability>
    Code:
            <race_skill>1.0</race_skill>
            <qualifying_skill>1.0</qualifying_skill>
            <aggression>0.95</aggression>
            <defending>0.90</defending>
            <stamina>0.80</stamina>
            <consistency>0.75</consistency>
            <start_reactions>0.99</start_reactions>
            <wet_skill>1.0</wet_skill>
            <tyre_management>0.95</tyre_management>
            <fuel_management>0.95</fuel_management>
            <blue_flag_conceding>0.3</blue_flag_conceding>
            <weather_tyre_changes>0.40</weather_tyre_changes>
            <avoidance_of_mistakes>0.80</avoidance_of_mistakes>
            <avoidance_of_forced_mistakes>0.95</avoidance_of_forced_mistakes>
            <vehicle_reliability>0.847</vehicle_reliability>
    If there were changing weather conditions I would have put the behaviour on weather_tyre_changes, but that was not the case. One weather slot with clear skies. Damage from some incident wasn't a factor either, clean laps all the way, also damage was set to visual only, not sure what that does to AI. What triggered the difference in behaviour between those two?
     
    Last edited: Jul 1, 2023
    • Informative Informative x 1
  2. spec10

    spec10 New Member AMS2 Club Member

    Joined:
    Jul 2, 2021
    Messages:
    9
    Likes Received:
    5
    I gave it another try with the same settings and this time driver 1 did 3 stops, driver 2 did four.

    Bit confusing so maybe a quick summary.

    Driver 1: Race 1, 4 stops, Race 2, 3 stops.
    Driver 2: Race 1, 2 stops, Race 2, 4 stops.

    Player: Need 2 stops for fuel.
     
    Last edited: Jul 2, 2023

Share This Page