AI Multi-class blue flag logic

Discussion in 'Automobilista 2 - General Discussion' started by Squalido, Dec 3, 2021.

  1. Squalido

    Squalido New Member

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    AMS2 1.3 is amazing and I am enjoying it a lot. The work in this sim has been outstanding. But there is one small detail that changed a couple of months ago (around 1.5 I think) that I am wondering if it can be changed back. I am talking about blue flag logic for the AI, more specifically for multi-class and sports car racing.

    a) Current blue flag logic works the following way: cars being blue flagged slow down (maybe too much?) and get out of the way.

    b) Previously it worked this way: cars don't slow down and keep their line. They don't fight faster cars trying to pass them.

    a works nice for open wheelers and single class series. So it was a nice addition. But it doesn't work for multi-class: it even slows down passing from the faster classes because now slower classes became more unpredictable. b, as like it was working before, is perfect for multi-class.

    So my question (and request?) would be if it is possible to have a way to keep both AI blue flag logic. Maybe a setting? (AI blue flag: yield or not yield). Or maybe discriminate it by class of cars or by the number of classes added to the race?

    I hope Renato sees this post. AI was really, really good in multi-class before that change. Now, unfortunately, it isn't.

    Thank you guys for the amazing work done until now.

    Edit: Forgot to mention that there might be also a 3rd different logic: lapped cars fight with the cars that are lapping them. This might be applicable to indy car.
     
    Last edited: Dec 3, 2021
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