AMS2 Q&A General Discussions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Mar 23, 2025 at 1:47 PM.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Thread for general discussions about and around present & future Developer Q&A threads.

    First one is already ongoing:

    AI & Physics QA
     
    Last edited: Mar 23, 2025 at 1:53 PM
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  2. ChillPlayer

    ChillPlayer New Member

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    As I have too few posts to ask my question in the QA thread, I hope I am allowed to post it here. Qualifying with AI enabled is a very frustrating experience in F1 Ultimate Gen 2 races because they are constantly impeding, driving slow on the racing line. At least with AI level up to 80 it's almost impossible to stay on the racing line through a whole lap without getting blocked by an AI car and in places like Monaco, it is impossible. As in real life, AI should only occupy the racing line when they are on a hot lap and make room when they are on an out/cooldown lap. Are there any plans to improve that? If not, could you at least implement a general championship option to have private qualifying and not on a per-track basis?
     
  3. stealthradek

    stealthradek Driving character: Chaotic good AMS2 Club Member

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    Jesus, if that's what AI development entails then I'm truly amazed that we are where we are with AI being somewhat believable.
    It also shows how fiddly (just look at the values of some variables) it is to set up.
    Wow.
     
  4. PaulA

    PaulA Active Member AMS2 Club Member

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    I guess a workaround for the moment would be to use Private Qualifying?
     
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  5. ChillPlayer

    ChillPlayer New Member

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    Yes see my last question, would be great to be able to set this per default and not have to set it on every track. But a proper behaving AI would be preferable ;)
     
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  6. Troodon

    Troodon Active Member AMS2 Club Member

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    I think this would lead to a whole lot of confusion over players not being able to keep pace with AI cars on "hard" tyres or driving excessively long with "soft" tyres. I'd say it's better to wait for a proper implementation of the AI using different compounds.
     
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  7. TomLehockySVK

    TomLehockySVK Well-Known Member

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    I recorded a video describing the situation how AI might not be completely nose to tail, but when driving so very close to the driver in front of them (AI or player) and approach a corner, they will often times swerve left and right until they spin out. F-Retro Gen 1 at Interlagos 1976

    But it also happened to me at Silverstone 1991 with F-Classic Gen 4 in the exact same way, AI cars that are "too close" to each other, the driver behind will start swerving left and right until they spin and sometimes catch it, often times just crash out. It is the kind of situation that i would expect the AI to attempt going around the car on the outside but instead they panic and seems like they cannot figure out how to quickly slow down and not crash into the car ahead ?
    20250109013834_1.jpg
     
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  8. 3dquick

    3dquick Active Member

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    Thanks. As it is only an optional value, like braking strength, (the default one would stay the same) then I don´t understand why it would oblige setup resets across the board apart from for the players who actually want to select less lock voluntarily and that is on them, same as any other adjustment.

    The issue I am trying to solve is to have a very agile turn in at very low speeds to make it round tight corners e.g. Long Beach hairpin but then at above say 80kph have the sensitivity gradually reduce so that the car is not overly twitchy at higher speeds. The current speed sensitivity and damping combos don´t really do that well and have to be adjusted for almost every car.

    In RRE this can be done by putting low steering lock (8 or 9 on most tracks) then adjusting the % of speed sensitive steeering application and finally the low and high speeds that it takes effect it. I can also adjust response sensitivity at all speeds.
     
    Last edited: Mar 24, 2025 at 10:22 AM
  9. Renato Simioni

    Renato Simioni Administrator Staff Member

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    This is more a class-specific AI physics issue than behavior issue; the F-Retros, F-Classics and GT3s have been historically hard to balance for the AI especially during braking without making them too fast, and as a result have higher propensity to overshooting braking zones and losing control in tight racing situations.

    Since these videos were posted further adjustments have been made both in their default setups (which also benefit the AI) and to their lateral movement rates (which if too high can lead to AI to try switch direction too fast if in urgency and losing control as a result) to mitigate these problems. they´re still a bit marginal and can lose control in places / circumstances other classes wouldn´t but it´s better and still receiving attention for further improvements.
     
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  10. SunBro

    SunBro Active Member

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    I know this is an age old question but i forgot the answer.

    Is it feasible in anyway to make every car have unlimited liveries? Of course "it can be done" but is it feasible without rewriting almost the whole game?
     
  11. Ernesto_171

    Ernesto_171 Active Member

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    I have a question that already was noted by Reiza as a visual issue: kart drivers visibility. All divers models have a max visibility distance to render and just kart drivers are more easy to notice this?
     
  12. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    Folks please be aware that this is a discussions/feedback thread about how future and present Q&A threads are organized, The Q&A sections themselves will be posted in separate threads each to their own topic and leads (and links collected in the OP). So it's not unlikely that a question might not be answered here.

    Thanks for your understanding.
     
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  13. herakles

    herakles Active Member

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    I am just finished with a whole evening of work to produce three videos with timestamps including documentation just to realize that 30 minutes ago Renato has closed the thread.

    I'd be REALLY pleased to post my infos in the "AI physics issue answer" thread. Please re-open it!

    herakles
     
  14. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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    His last reply: 'we´ll resume soon'
    You need a little bit of patience and then you can post your video's, etc.
     
    Last edited: Mar 24, 2025 at 11:56 PM
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  15. Renato Simioni

    Renato Simioni Administrator Staff Member

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    The thread is re-opened now - more reports & questions are welcome but please abide to the guidelines so we can not only keep this going but do more for other dev fronts as well folks, I´m happy to read and respond to what you write if you also do us the courtesy of reading what we write.
     
    Last edited: Mar 25, 2025 at 12:22 PM
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  16. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    1. Are there plans to add a virtual fuel tank like it is implemented in IMSA?
    2. Are you considering adding more IMSA content that's not the WeatherTech Sportscar Championship?
    3. Will we see multi-class features like differentiation of classes for the leaderboard (see foto below) and rolling start procedure meaning different classes always get bunched together on the grid and start together, faster classes first?
     

    Attached Files:

    Last edited: Mar 25, 2025 at 1:09 PM
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  17. Buzzhornet

    Buzzhornet New Member

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    @Renato Simioni
    It seems you missed my post regarding if custom ai will be enabled in multiplayer in a future release. It’s my only question :)
     
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  18. Roy Niessink

    Roy Niessink Well-Known Member AMS2 Club Member

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  19. _Was

    _Was Active Member

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    1. Will there be improvements in the rain physics and its force feedback? In the loss of grip when driving over the rubber line or on the curbs? And graphically, will there be any improvements? I feel like light rain sometimes looks too heavy visually. Also, will formula cars flash the rear red light?
    2. Will marshals be added to the game, and will the flag system be improved?
    3. Do you plan to add more tracks like Magny-Cours Historical, Hungary, or other missing circuits to complete various seasons?

      Thanks!
     
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  20. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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    Reminder: This is the General Discussion thread for ongoing Q&A sessions. This is not the place to ask questions; instead, it's meant for discussing the questions and answers from the respective Q&A threads.

    Currently, the only active Q&A is the AMS2 AI Developer Q&A - Physics & AI. Please refer to the first post and the first post in the respective Q&A threads for more details.
     
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