If using an asymetric setting, especially for camber, then the car should pull to one side, isn't it? That's my knowledge when watching oval races or what I experienced with other sims. But in AMS2 the car doesn't as long as you don't hit the brake. When braking, the car pulls to the side suddenly. That there might not be a big effect if the difference is about 0.5 degrees, OK, but if one side has positive and the other side negative camber, then the car can't roll straightforward with a steereng wheel in the middle. You have to steer against it, this is a natural, physical, mechanical effect. So what's wrong with AMS2 physics? Look here, in oval racing you have to steer to the right because the car pulls to the left on the straight, which is because of positive camber on the left and negative camber on the right side.
In RL they also use tyres with a different diameter. So the inside isn't the same diameter as the outside.
Those cars have way more going on than just asymmetric camber - L/R weight jacking, asymmetric spring stiffness, asymmetric tyre pressures etc.
Yes, you all right, but because of physics the car should pull to one side caused by camber settings or am I completely wrong? Negative camber on the outside and positive on the inside leads the car to drive a turn. In AMS2 the car does it as well, but only/first when hitting the brake!