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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. kkdrummer

    kkdrummer Well-Known Member Reiza Backer

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    Hahaha it made my day. :D
     
  2. Stakanov

    Stakanov Well-Known Member

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    @Danielkart breathes :D do not be rushed ;), you have to recalibrate the center, if you want you can also reuse the previous code and now have another setting for speeds below 80kmh .... The tear code moved and modified to me has solved the anomaly (I do not know why) ... then, after this little has changed and you can or not implemented ... I am sending you my file updated to test ...
     
    Last edited: Apr 3, 2022
  3. Danielkart

    Danielkart Active Member

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    I do not know what you mean? I do not understand? I took this file and everything was gone. But I saw that you sent me something else, I'll look at it later
    Thanks
     
  4. torsteinvh

    torsteinvh Steam: Nietzroth Reiza Backer

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    Feels very nice, but need to experiment a bit with the in-game FFB settings now. Haven't touched them in a while...
    What are your preferred in-game settings currently?
     
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  5. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Torstein,

    On my sc2 pro, in-game I run:
    - gain ~ 25-35
    - lfb ~ 0-7
    - fx 25
    - damping ~30
     
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  6. Stakanov

    Stakanov Well-Known Member

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    After using experimental file 7 a little more, i have come to these conclusions, namely, that the only thing I don't like is a slight return of oscillation around the center at high speeds with the use of auto formula. I don't think it depends on the new center, maybe it depends on the change that took place with the introduction of the stering_angle_rack2, maybe it depends on the change at slope_large2 or maybe it depends on the slight changes to the bumps code (blend and spring), tonight I'll try to put back those of the exp.6 file and see if I solve, but it is nothing to spoil the experience. ;)

    For the rest, everything can be safely implemented:
    - The new center with the use of two fixed values based on the speed I like a lot and it is very consistent

    (center_full 0.6)
    (center_full_low_velocity 1.2)
    (center_full_rubber_feel 0.006)


    I just don't know if this new line of code is better (lighter and smoother)
    (angle_d_l2 (smooth angle_d_l2 center_full_rubber_feel))
    (angle_d_r2 (smooth angle_d_r2 center_full_rubber_feel))

    or if better the old adapted (more seasoned and thicker)
    (angle_d_l2 (blend grip_fl angle_d_l (smooth angle_d_l2 center_full_rubber_feel)))
    (angle_d_r2 (blend grip_fr angle_d_r (smooth angle_d_r2 center_full_rubber_feel)))


    - The Tear I don't know why but the changes have eliminated the anomalies and therefore I can only be happy;

    - The Rear i think feel good

    - The Yaw is only just a change of nomenclature then ok

    @Karsten Hvidberg I hope it will be helpful or even just indicative ;)
    Good morning to everyone.
     
    Last edited: Apr 4, 2022
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  7. Danielkart

    Danielkart Active Member

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  8. Danielkart

    Danielkart Active Member

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    sorry wrong thread
     
  9. Michael Enright

    Michael Enright Active Member Reiza Backer

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    I just noticed that these 2 lines are now missing and everything related to it.
    (large_track_bump_scale 0.55) #How much bumps on the track are felt.
    (large_offroad_bump_scale 0.60) #How much bumps off the track are felt.
    I now notice that some of the track bumps, where there is a join in bitumen, or a something along those lines, are hardly felt now. Would be good to have that back, for me anyway.
     
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  10. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Yeah, in general I am not happy reg. bumps in the current file, so at least one more will come. Will put this back in.
     
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  11. Nolive721

    Nolive721 Active Member

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    I am sorry but any TS PC wheel owner that is keeping up with the last few weeks new custom files and could guide me?

    I am on this one below which is a bit outdated but its good, certainly one of the Custom file I am most comfortable with in last 12months but if there is something even better out there, I am happy to hear from fellow TS PC owners

    # NAME: rFuktor 5.0.1.1 - By Karsten with Shadak, Panos, Kuku, tUMi
    # The original
     
  12. Michael Enright

    Michael Enright Active Member Reiza Backer

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    I must admit, I did think the same about the bumps. This file felt very smooth. I will wait for the next one before trying to adjust this one. Thanks for all your efforts.
     
  13. NicoRem

    NicoRem New Member

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    Hi everyone. Can someone suggest me the best T300 custom FFB file, in-game FFB settings and TM panel settings please?
    Thanks so much for your help.
     
  14. Richard appleyard

    Richard appleyard AKA Neworder

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    stakanovs files very good on my t500
     

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  15. torsteinvh

    torsteinvh Steam: Nietzroth Reiza Backer

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    Thanks :)
    I have settled on these values for now (Fanatec DD1):
    Gain: 50
    LFB: 20
    FX: 30
    Damping: 10 (and some damping on the wheelbase to minimize oscillations).

    I ran Gain 35 before, but it seems like Fanatec did something with their latest drivers, so I had to increase gain quite a bit to get the same feeling.
    Very happy with these settings so far, I'll do some small adjustments on LFB and FX eventually, but I will wait for your exp 8 version :)
     
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  16. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    "rFuktor 5.0.1.4-experimental8"

    - Added "large" bumps back in.
    - Adjusted bumps & texture. Trying to get extract the most information from the road, both texture, small & large bumps, while not making it too much/intrusive at the same time.
    - Very minor other tweak(s).
     

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  17. Stakanov

    Stakanov Well-Known Member

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    @Karsten Hvidberg if I'm not mistaken I think this is missing this code in bold and red ;)

    ###########################################################
    #
    # Road features
    #

    (supress_micro_bumps 1)
    (supress_large_bumps 2)
     
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  18. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Thanks for checking again @Stakanov, really appreciate it.

    I will add it back in to next iteration. I would like to adjust kerbs surface slightly too...
     
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  19. Stakanov

    Stakanov Well-Known Member

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    @Karsten Hvidberg maybe, if I'm not mistaken, another check (in the rear code) .... currently is...
    (rear (+ (* left1 mom_RL2) (* right1 mom_RR2)))

    but now we have again the large_track_bump and the large_off_road_bump ... then maybe is necessary or appropriate insert this (like before) ... o_O
    (rear (+ (* left1 mom_RL2 (if RL_bump_offroad 0 1)) (* right1 mom_RR2 (if RR_bump_offroad 0 1))))

     
    Last edited: Apr 4, 2022
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  20. Michael Enright

    Michael Enright Active Member Reiza Backer

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    Hi Karsten. I always thought that Scrub came before Tear. But in your file, you have tear coming in before scrub. I know it is easy to just swap values, but would be great to know which way is actually correct, so we can get it right. Thanks for the great files, all of you who are working on them.
     

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