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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. RubénGarMo

    RubénGarMo New Member

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    Thanks you very much! I will try it with the new version of ATMOS as soon as possible :-D
     
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  2. jimortality

    jimortality Active Member Reiza Backer

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    Where can I find this file thanks
     
  3. AntoAntoDD

    AntoAntoDD Member

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  4. jimortality

    jimortality Active Member Reiza Backer

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  5. Shodan0000

    Shodan0000 Active Member

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    For those of you who play with a Simagic Alpha Mini, Personally I settled with the attached custom ffb. I use Karsten latest original. With some tuning of values. I will stick with this file. It drives really nice, it's very easy to catch slides and correct and the communication is subtle but effective.

    FFB strength in Alpha manager is 100. FFB ingame is 65. LFB and FX is around 25 Damping 10.
     

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  6. Danielkart

    Danielkart Well-Known Member

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    Guys I discovered a big bug in my last custom I posted. I've put it right again and I'll post it to you. But even better is the discovery in Stakanov's Custom. I'll write you more about it in a moment so that you can also test this incredible improvement yourself with the dynamic acceleration and the dynamic braking based on the weight:)
     

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  7. Danielkart

    Danielkart Well-Known Member

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    Sets these values approximately according to my custom. That would be accel_feel 0.25/ accel_feel_follow_weight 0.4/ brake_feel_follow_weight 0.4/bump_feel_follow_weight 0.25. Then with the dynamic acceleration everything to 500 as with my Custom. Stakanov I think the weight and the mass must remain, only now you have this fantastic improvement. Everything is sharpened, at least with my dd. I hope that it is also the case with the Belt_basen
     
  8. Danielkart

    Danielkart Well-Known Member

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    Tested without yaw. Due to your change Stakanov I also tested it with these 250 and forgot to put it back again. With my Custom it was less noticeable, but at your extreme by your 4 driven wheels. Greetings from Daniel
     
  9. Stakanov

    Stakanov Well-Known Member

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    Yes @Danielkart in your file is right 500 ... I dont understand if you advice me to set 500 even in my file or remain to 250???
     
  10. Danielkart

    Danielkart Well-Known Member

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    Yes definitely Stakanov, I tested it. I found it strange that they had brake_feel_follow weight almost 0. It changes everything with 500 exactly the same fantastic feel with the dynamic throttle and brake feel as in my custom. I noticed when I set the brake_feel_follow_weight above 1, it became unridable. No problem with 500
     
  11. jimortality

    jimortality Active Member Reiza Backer

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    Just to confirm, I rename the custom file ffb_custom_settings
     
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  12. AntoAntoDD

    AntoAntoDD Member

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    Yes and replace the file in the folder Documents/Automobilista2 ... then in game select the preset "custom" and set the cursors ;)
     
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  13. Stakanov

    Stakanov Well-Known Member

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    I'll check back next week :( when I return to nome ... thanks for the advice! ;)
     
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  14. Danielkart

    Danielkart Well-Known Member

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    yes too bad you can't test it and you're gone again. Or that nobody else notices. Have a nice week and see you soon Stakanov;)
     
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  15. jimortality

    jimortality Active Member Reiza Backer

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    I like this
     
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  16. Aza340

    Aza340 Active Member

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    Hi . Just wanted to say what a lovely experience I've just had while testing this file . Felt wonderful with the formula ultimate gen 2 and the f3 . Tested with the BMW gt4 and Caterham 620 also but might need to tweak either my wheel settings or game settings as the slip crossover with these cars seemed a little to soon and the kerb feel was slightly subdued . Excellent file though and for me it's a keeper . Thanks for sharing .
     
  17. Shodan0000

    Shodan0000 Active Member

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    Glad you like it! Of course credits go to @Karsten Hvidberg for the original file. I only tuned the settings to my liking with the simagic alpha mini.

    I tuned the values to my favourite car at the moment, which is the Porsche Cup car, which has slightly higher FFB effects than some other cars.

    Feel free to change the values of Kerbs in this section:

    # Road features settings
    #

    (texture_scale 0.5)
    (micro_bumps_scale 0.4)
    (kerbs_surface_scale 3.0)
    (kerb_bump_scale 1.0)
    #How big the tall curb bumps are.
    (micro_bumps_smooth 0.0)
    (kerbs_surface_smooth 0.03)
    (rear_micro_bumps_scale 0.3)
    (rear_kerbs_surface_scale 1.0)
    (suspension_scale 0.35) #how much the suspension is felt.
    (large_track_bump_scale 0.06) #how much bumps on the track are felt.
    (large_offroad_bump_scale 0.05) #how much bumps off the track are felt.

    In the original file, these values are way higher, but they give excessively high FFB output on the Simagic Alpha mini so I toned them down a lot.
     
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  18. AntoAntoDD

    AntoAntoDD Member

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    (Son)
    Mr. @Danielkart , i tested your advice for @Stakanov that is absent...

    (accel_weight_scale (/ 500 (/ (+ corner_FL corner_FR corner_RL corner_RR) 9.8)))


    It's true the formula with 500 works fine then thanks a lot, then i talking to Stakanov privately and he realized that in his file the correct value on 4 variables would be 1000 (and not 250 as initially set for his mistake), so I tried this

    (accel_weight_scale (/ 1000 (/ (+ corner_FL corner_FR corner_RL corner_RR) 9.8)))

    and with 1000 everything is fully functional and pleasant, and the other values that i used in my test with T300 are

    (accel_feel 0.35)
    (brake_feel 1.35)
    (accel_feel_follow_weight 0.35)
    (brake_feel_follow_weight 0.35)
    (bump_feel_follow_weight 0.25)

    I hope it is indicative. Thanks to all of you and good evening.
     
    Last edited: May 23, 2022
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  19. WarmRed

    WarmRed Active Member Reiza Backer

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    sorry wrong thread
     

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    Last edited: May 23, 2022
  20. RubénGarMo

    RubénGarMo New Member

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    Excuse me @AntoAntoDD (or anyone who know this), could you say me what 4 variables do you mean? I have been searching to try this for myself and only have found 3 that match with the description (accel_weight_scale, bump_weight_scale, brake_weight_scale). Which is the fourth?

    Thanks you!
     

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