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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Luis Felipe Cortes

    Luis Felipe Cortes New Member

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    OMG Karsten, that file was great, at least, for my modest G29 at least a good feeling without that center deadzone or a terrible notch. I use gain 80 lfb 70 fx30 and the feeling was superb, feels linear, not to grainy, not crazy jumps in extreme angles. Keep the good job and thanks.
     
  2. Frank Alexandre

    Frank Alexandre Member Reiza Backer

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    Guys, do yours custom force-feedback settings keep working on multiplayer? Mine is feeling completely different, like my ffb_custom_settings.txt is ignored online.
     
    Last edited: Jun 18, 2020
  3. Jebus

    Jebus The Lying Finn Reiza Backer

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    If you have a wheel you don't need to touch that option, it's for controllers only.
     
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  4. Manuel Staedel

    Manuel Staedel Active Member Reiza Backer

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    I like that file realy, but now i had the idea: "What happen, when i try to use it in pCARS2?"
    Its the same engine, or not?
    I just load it, and want test it...
     

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  5. Ernie

    Ernie Active Member Reiza Backer

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    I'm quite sure it doesn't work. At least not as expected.
     
  6. Manuel Staedel

    Manuel Staedel Active Member Reiza Backer

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    Yes, me too, but i test it. I just wait for download of pCARS2, 12am it's ready.
     
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  7. NuScorpii

    NuScorpii Well-Known Member

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    It won't work. There is no "rack" in PC2. You have to build up the rack force yourself from the separate X, Y, & Z forces and moments acting on the wheels.
     
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  8. Manuel Staedel

    Manuel Staedel Active Member Reiza Backer

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    Okay, is that possible, to generate it for pCARS 2 special? Because, it's a good Simulator but with extreme terrible FFB.
     
  9. NuScorpii

    NuScorpii Well-Known Member

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    I've already tried doing something similar for PC2 but the information from the forces/moments is so bad that there isn't much you can do.
     
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  10. Ernie

    Ernie Active Member Reiza Backer

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    The best you can get for PCARS2 are the custom FFB files from Christiaan van Beilen, Hugo Vai or the well-known Jack Spade, i guess.
    But that's all offtopic.:rolleyes:

    Back to AMS2 now.:)
     
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  11. ZeferinoCoutinho

    ZeferinoCoutinho Zef_mirror_man-zefthebestofcour

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  12. Manuel Staedel

    Manuel Staedel Active Member Reiza Backer

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    @ZeferinoCoutinho
    Thank you very much, that are on a good way, but no AMS2 ;-)

    Back to, AMS2:
    How can i eleminate the vibrations on under- or oversteer, please?
     
  13. steelreserv

    steelreserv Steelcast27 Staff Member Reiza Backer

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    This may be a nub question, but I am interested in knowing what "scale" factor(s) to adjust for tire grip limit indications while cornering.

    I'm sure some of the physics combine for the effect, but I like to isolate and test them so that when I scale back the other stuff like kerbs and road rumble it doesn't get lost.

    Some of you guys are just so precise about what each factor feels like and fine tuning and to a degree I can for certain things, but I'd like to reach that point as well.
     
  14. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Set "scrub_scale" to 0.0, that will help a lot & leave just some in.

    If you want to remove it more, then I think also remove this line helps:

    (rack_details (blend (min 1.0 (/ vel_mag 10.0)) rack_details (* (- reiza_rack (smooth reiza_rack 0.002)) details_scale)))

    Cheers
     
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  15. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    This is the "scrub_scale" that adds additional force to the default.

    Also, if the feel is too "rough" for some size of road features, you can lower the LFB, but stay at where it overall feels good on the steering still.
    If that is not enough, you can change these down:

    (details_lfb_blend 0.7)
    (bumps_lfb_blend 0.5)
    (large_lfb_blend 0.5)

    And vice versa.

    Cheers
     
    Last edited: Jun 18, 2020
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  16. steelreserv

    steelreserv Steelcast27 Staff Member Reiza Backer

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  17. F.Santos

    F.Santos Well-Known Member Reiza Backer

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    @Karsten Hvidberg, I think there might be a bug with the car_engine_noise, it's very high even at 0.1 and it's pretty much constant or way more noticeable at low speed than in any other file.
     
  18. Frank Alexandre

    Frank Alexandre Member Reiza Backer

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    anyone?
     
  19. F.Santos

    F.Santos Well-Known Member Reiza Backer

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    Hey Karsten,
    So I lowered the scrub to 0.1 but I'm about to try 0.05 so I can increase all the forces that fx covers in a more balanced way for my liking. If that makes any sense!?
    The engine noise thing is when sitting in the pits is fine, but when driving down the pit lane it's very coarse, then when turning slowly like first gear it comes back very coarse, then if you stop the car the engine noise is ok again. It seems to be adding road friction a lot more in those situations creating a third feeling of engine noise, kinda.

    The file in general works really good with every car, I think the scrub is that problem with Reiza recently adding something but not quite the full pack yet so the scrub in the file come across stronger, gonna try 0.05.
     
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  20. F.Santos

    F.Santos Well-Known Member Reiza Backer

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    Yes mate, I rarely play multiplayer but I've been using these files since they first came out and never had any issue online or anywhere really.
     
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