With TrueDrive at 60% and in game gain at 30 or 35 I should be around 5NM, but there are spikes that seem to use the full strengh of the wheel, or in my case at least the full 15NM. I can easily drive one handed with those settings, which is necessary for stick shifted cars anyways, but those special cases where a force acts on the side of the tire (like the front wheels regaining grip in a slide or crashing into a barrier sideways) are way out of proportion. The same happened before when jumping over a sausage curb - the moment the wheel made contact with the road there was a heavy jolt, which was made way less severe in one of the latest betas. That's why I think there could be potential for some fine tuning on Reiza's side. For the record, I was recommended to use more damper in game and try to adjust Slew Rate in True Drive. I have not yet tried that, but I will tonight and report back.