Hi All, I really like the development of the "blue flag" code however i found some problems there. In lot of lapping situation the ai leave the track (they are on the grass) in order to overtake the lapped car and they loose a lot of time there. Sometimes also they stuck in slow corners as the lapped car slow down and sometimes they stuck behind them in staritghts too. I know this is is difficult job to include blue flag behaviour and I can understand if the AI loose 0,5 - 1 or 2 seconds but when they lost 3-4-6 seconds I think the player got irrelevant advantage and it ruin the offline gaming. I would like to ask that is there any plan to develop more on overtaking-blue flag behacviour on AI? Thank you very much for the answer in Advance.
Hi Reiza Team. I dont want to flood but can somebidy answer this what should i excpect? Thank you so much in advance
Thank you Alex, I have cheked in the last beta (1.4.76) and it is better now ! Only problem is small slowdown before pass but it is much better now then the previous versions and i did not notice that they went to the grass. I am looknig forward to the new release.
Can confirm this to... they are passing much better now! No weird into the grass stuff... thankyou for fixing this up! Cheers
There have been some improvement but Alex´s more substantial developments aren´t in v1.4.76 yet (should be in the next build) - these will be *really* better