Can a custom driver XML be used in your own championship?

Discussion in 'Automobilista 2 - Modding' started by Ilkoko matias, Feb 18, 2026 at 1:15 PM.

  1. Ilkoko matias

    Ilkoko matias New Member

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    Hello,

    I want to create a custom championship in AMS2 with drivers who have their own names, cars, skill levels, aggression, consistency, and mistakes, using a custom_ai.xml file.

    I created the custom_ai folder in my profile.

    I saved the XML file with 5 test drivers.

    The names don't appear in Single Race, or championships with presets.

    Is it possible to use a custom driver XML file in my own championship?

    Is it possible to create a custom preset that reads the XML file?

    Would it be possible to integrate this functionality into the game so I can edit each driver (name, car, skill, aggression, etc.) in-game without manually modifying files?

    Thanks for any advice or help.

    Regards,
    Ilkoko
     
    Last edited: Feb 18, 2026 at 2:22 PM
  2. Ilkoko matias

    Ilkoko matias New Member

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    Hello again,


    What is currently NOT possible, and would be very useful to add, is:

    Editing the names and nationalities of each AI driver.

    Configuring the skill levels of each driver separately (race skill, qualifying skill, aggression, consistency, errors) within the ranges the game already provides.

    This would allow for the creation of much more personalized and varied championships without breaking the AI, using only values the game already accepts.

    Furthermore, I would like to be involved in these ideas or tests, even though I don't have programming experience. I play a lot and I'm passionate about racing games, so I can contribute ideas and gameplay tests.

    It would be great if the developers could consider adding this functionality directly into the game.

    Thanks for any feedback.

    Regards,
    Ilkoko
     
    Last edited: Feb 18, 2026 at 2:14 PM

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