Crit and recommendations for new HUD

Discussion in 'Automobilista 2 - General Discussion' started by JavierZumaeta, Dec 29, 2025.

  1. JavierZumaeta

    JavierZumaeta Active Member

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    Reiza, you beautiful people, I love you. I read in the update notes you were looking for comments on the wip new HUD, and I have some for you! Cosntructive crit, with some quick photoshop work for recommend some slight changes. On the whole, the changes are positive!

    For the record, I'm a professional VFX Animator - I'm not a graphic designer, but I am a professional artist, so I do have a bit of an eye for these things. If curious you can see my imdb here Javier Zumaeta | Visual Effects, Animation Department An actual graphic designer would be a much better go to person for this, obviously, but I think my suggestions will be a positive thing. Here we go.

    1 - Double down on the square design choice. It's much better, sharper (pun intended), clean, stylish that all the rounded edges of the previous version. An obvious place to expand this motif is in the car classes, which still have the rounded are the car class. With this slight change I think it looks much sharper.

    squares.jpg

    2 - The new damage HUD is much better. No need for the current double wishbone suspension and formula car graphics. This new design is much cleaner. Kudos for adding the transmission damage %. However, that car shape, with the shading, is not good. Bubbly, odd looking, tires sticking out, and the fading adds needless clutter. If you take a page from the design choice you're already doing in the new track/weather conditions element, where each section has a slightly darker background, it'll look much better.

    damage.jpg

    3. And Finally, speaking of the track/weather conditions... FANTASTIC! This is what pCARS1, pCARS2, and AMS2 up to this moment has sorely needed. IMO, using Real Weather is THE way to play AMS2, real dynamic weather, every new day you go out on track is different, no spoiling the race for yourself by playing god and choosing when and how hard it'll rain - even if you choose random, you still know for a fact that it will or won't rain because you know how many weather slots you've chosen, and how fast they'll cycle through.

    The only thing, when using Real Weather, up until now, you really just had no idea how long the rain would last when irl, by the time you're in the race, you would have some idea. This new track/weather conditions HUD solves this. I've already used it to dynamically change my strategy because it updated that it would start raining very near the pit stop cycles, so I extended the stint, pitted once - and so did the AI! It's already adding in that extra immersion, that extra dynamic race decisions that are crucial in motorsports.

    The design choice could be much improved though. It's too big, relays actually too much, redundant information, and what I think is the wind widget is... odd looking and needlessly big. Below is my suggestion - it can remain it's own widget, or make it part of the map element itself by having visibility options - map only, conditions only, or both. Or keep 'em separate.

    weather.jpg

    This is much cleaner and elegant, imo. You should again lean onto the square look. a - what the player really needs to know is - is it gonna rain? and how soon? And when will it stop if it is raining. You can switch the weather icon for the >120 mins section for whatever is next. b - we can see what the current weather is, but that could stay for info's sake - alongside it's progress bar. c - you could choose instead is a widget for rubbered-in track status - that info's always handy. d - this wind widget is much cleaner, it can tumble based on car orientation as now, or it can be fixed based on the map - but there's no need for the confusing, massive and clunky looking graphic element you have now.

    And there you have it - hope this is useful. The spedometer hud element could also use a new refreshed look - if you look at what LMU or PMR are doing with it, you'll see the difference. But yeah, thanks again for all you do, Reiza. You're still making all my sim racing dreams come true.
     
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  2. Tomatosoup

    Tomatosoup Member

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    Totally agree on the forecast and damage widget suggestions. Maybe make the icons a bit higher res for the latter too
     
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