Hi everyone, I am a colorist from the film industry & shader developer working on a ReShade shader suite for AMS2. It allows a lot of control over how the game looks and is all done as a post process effect. I am somewhat known in the Skyrim modding community and there we have access to a mod known as ENB which allows me to write custom shader code to control how the game looks. Now, for AMS2, that tool does not exist, but one thing that I can do is run a reverse tonemapping function using ReShade to get something close to the original internal linear HDR which I can then process in a similar manner to ENB on Skyrim. However, currently I am just using the inverse Reinhard function since I don't know which function AMS2 is using. If anyone at Reiza would be willing to chime in and let me know which tonemapping function you guys are using, that would be very helpful as I could then more accurately invert it and the end results for my mod would look better. The goal of my AMS2 mod is to provide various image presets that mimic real world cameras and film stock, with actual photometric exposure, film halation, or even emulation of something like GoPro footage for onboard cams. For an example of my work, here is a mod I created for Fallout 4 called, Pilgrim: Pilgrim Definitive Edition - ENB and Weather That mod isn't really closely related to what I am trying to do for AMS2, but it hopefully demonstrates the quality of my work.
This is interesting. It is probable that after the long crunch time most devs are not putting attention to the forum now. I've seen Marius H and Marc Collins have been active in the forum, but probably this is not the kind of thing they know the answer.