Formalizing the assets from PC2...

Discussion in 'Automobilista 2 - General Discussion' started by VFX Pro, May 6, 2024.

  1. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    When the licensing of the game engine was done, did that include the track and car assets? If yes, can those assets be re-licensed properly from the owners?

    For example, the cars and tracks from the Mods are simply amazing. Instead of rebuilding them from scratch, can the old PC2 assets be purchased from EA but re-licensed so they can be part of the native game as a new DLC? It sounds like it could quickly generate revenues without the time-consuming part.

    P.S. I'm a huge fan having lots of different tracks and cars.
     
  2. jmac_the_man

    jmac_the_man Active Member AMS2 Club Member

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    1. No. Licensing the Madness engine only means licensing the engine. The assets were not included in that license. Any tracks or cars in AMS2 were built by Reiza, including those that existed in PCars2.

    2. Reiza could, in theory, get new licenses from the rightsholders and then license the PCars assets from EA. But they probably won't, because AMS2 is different enough from PCars2 that it would be difficult to convert them. Also, most of the best PCars2 content has been ported to AMS2 as free mods. I don't think Reiza would actually make that much money by releasing an official version that people have to pay for.
     
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