Hello, I am working on a UI tool that shall help to run dedicated servers, especially for operating sportive simracing leagues. In the tool I want to offer track selection with a graphical icon for the track. Since I do not want to violate any copyrights, I need to avoid embedding images from the game into the tool. But I think it is okay to use the game images from the installation when running the tool, because people that use the tool and want to run a server must own AMS2 by themself and have it installed. I found out that track maps are stored in GUITRACKMAPS.bff and it seems legal to unpack and read these files. What I do not get is how the filenames are organized. For example the track "Mosport". For the dedicated server the track ID is 868841025 (==0x33C97641). But the track map file is 0140b000.dds. Does anyone knows the relationship? Or is this scrambled with a company secret algorithm? Or is there just a lookup table somewhere that I do not see? Thank you, Thomas
Have you thought about giving the images an transformative overhaul for new images you can use? Like this is something an AI like Gemini can very easily do to a track graphics. If you put tons of prompts how exactly you want it to look like into an agent (called Gem in Gemini) you can easily give you a consistent visual design for every single track. Here are two examples just what's possible
Interesting. I never tought of this. You mean generally not using the images from AMS2 but generating new images for all tracks? I have only two concerns about that: Not sure how trustworthy/correct these AI images would be. And secondly, using new images would have less recognition value to the user.