GUITRACKMAPS.bff

Discussion in 'Automobilista 2 - Modding' started by Thomas Weinhold, Feb 3, 2026 at 8:17 PM.

  1. Thomas Weinhold

    Thomas Weinhold New Member

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    Hello,

    I am working on a UI tool that shall help to run dedicated servers, especially for operating sportive simracing leagues. In the tool I want to offer track selection with a graphical icon for the track.
    Since I do not want to violate any copyrights, I need to avoid embedding images from the game into the tool. But I think it is okay to use the game images from the installation when running the tool, because people that use the tool and want to run a server must own AMS2 by themself and have it installed.

    I found out that track maps are stored in GUITRACKMAPS.bff and it seems legal to unpack and read these files. What I do not get is how the filenames are organized.
    For example the track "Mosport". For the dedicated server the track ID is 868841025 (==0x33C97641). But the track map file is 0140b000.dds. Does anyone knows the relationship? Or is this scrambled with a company secret algorithm? Or is there just a lookup table somewhere that I do not see?

    Thank you,
    Thomas
     
  2. Ace

    Ace Well-Known Member

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    Have you thought about giving the images an transformative overhaul for new images you can use? Like this is something an AI like Gemini can very easily do to a track graphics. If you put tons of prompts how exactly you want it to look like into an agent (called Gem in Gemini) you can easily give you a consistent visual design for every single track. Here are two examples just what's possible
    sebring_transform.jpg

    sebring_transform2.jpg
     
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  3. Thomas Weinhold

    Thomas Weinhold New Member

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    Interesting. I never tought of this.
    You mean generally not using the images from AMS2 but generating new images for all tracks? I have only two concerns about that: Not sure how trustworthy/correct these AI images would be. And secondly, using new images would have less recognition value to the user.
     

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