I'm using an EDTracker Pro device and have mapped it to the axes for the helmet cam. It works OK, except for a huge deadzone when looking straight ahead and I have to move my head about 30 degrees before anything is registered in game. Both the controller's management app and Windows' Game Controllers panel show movement being registered within this +/- 30 degree window so it looks like it's being done by the game. Is there any way I can manage this?