Hey Guys I am just a bad driver, or am right when i say it feels like the AI is driving like senna on top of his game. what ever level you put them on? i feel like even on a low setting they just leave in front very quickly, and are almost impossible to catch ?
Some car /track combos are better than others for AI/Player balance. Try Ibarra with the Sprinter. Not bad there. I can race for the win from the back with that combo with AI at 100. I'm not quick, so you'll probably have an easier time. Just try different combos. The developers are improving the balance every update. What car and track did you use?
Totally agree Thommyboy42. In Jacarepagua the Ai is insane. Unusually if you spend drifting you can reach it, but it is still crazy, it is very poorly balanced.
Again, they are working on it. Not all combos are bad. Early access.....There is already a thread for this, and the Devs are aware and have responded.
Hmmm. I've only run tin tops there so far. Not surprising that combo isn't balanced. It will be a major leap forward when the AI are more or less balanced throughout the cars and tracks. Looking forward to it. Thanks for sharing.
You guys should try Formula Vintage at Monaco Azures. I think it has the double whammy of car handling needing a tweak and AI is overpowered for the circuit.
Don't worry too much - the AI isn't properly calibrated yet and may produce outrageous outliers on some track/vehicle combos. I've had to dial them down to 0 percent in some instances and I consider myself a reasonably experienced* sim racer. At that level they're still unusually fast during practice but much slower in qualifying and race. Still, prior to the last update there was at least one instance where I couldn't even remotely match their times on one particular track/car combo (Ibarra and P3 prototypes I think), but I haven't tried again since then. In any case, I am reasonably confident that the AI will offer an adequate range of different skill levels at 1.0 release to please both newcomers and aliens alike. *Note the use of the word experienced, not fast. I've been properly sim racing as an offliner for 12 years, though I've been playing racing games and simulations for almost three decades.
Your post reminds me that I should drive the open wheelers more often. I like them, but I'm obsessed with that Sprinter! I go way back too with sim racing. Unfortunately for me it was extremely intermittent.
Ooooh absolutely! I just focused on the F-Classic G1 and G2 today, and man are those fun. Was especially surprised about the G2M3 (which is essentially a downgraded G1M1) - it seems a bit sluggish through the corners but the key is to drive it aggressively and you pretty much fly around the track (and hopefully not off the track )! (With that being said the Sprint Car *is* loads of fun - I was pleasantly surprised by these!) So, back to the topic of AI performance I noticed something interesting. Did a race weekend in the F-Classic G2M1 with same class opponents - 0 difficulty as mentioned before and 60 aggression - and set the practice session to start with light rain and then change to light clouds. What I noticed is that I couldn't really beat the AI in the rain on wets - started out like 2.5 or 3 seconds behind the leader but still in the middle of the field (I like that the AI times were way more spread out in the rain!) - but fell behind to P 19/20 as the rain went on. When the track had dried enough I went out on slicks again, and this time I smoked the top AI drivers by several seconds. By the time the 20 minutes session only had 4 minutes left I was 3.5 seconds ahead of the fastest AI driver. Summary: Though I am not particularly fast in the wet the AI seems to be overly quick in these conditions. That being said, I think a lack of (player) wet tire performance is also at play here, especially when compared to slicks on a track that's still slightly wet. It's probably a combination of these two factors, though I would rate the strong AI performance the main issue in this case.
The AI is lots better than since March. They battle. They pass. They are great. Sometimes a bit wonky. Specially when they want to squeeze into corners and ram from the sides or rear. I notice they tend to brake very late without consequences. However, it was really fun to take the SprintRace on Guapore. The AI is lovely there. So many battles, so may passes. It only needs some finetuning and the AI is as good or even better than AMS 1; which has the best AI in simland.
At the moment I largely just race against the Sprint Racers, to me they’re one of the few classes where the AI is consistent across all tracks and weather conditions, and the skill slider applies to them. These are not a negative statements. I’m a glass half full person, the phenomenal experience I get with the Sprinters shows that properly dialled in AI in AMS2 are as good as anything I’ve had in simracing. Once (not if, once) Reiza dial out the inconsistency and unfair advantages that so many classes have, then that critical component of offline play will be solid. In the mean time, I really enjoy hotlapping nearly all the cars, and this is not an apologist cop out. The FFB is right up there, the interior and exterior car (but not environmental) audio are already decent, the GFX are the perfect balance between the resource sucking hyper realism of some titles and the cartoonish bland austerity of others, and the UI/HUD are fast, attractive and constantly improving. I think the devs are doing in incredible job under difficult circumstances, and can’t wait for the next update to see what else has improved.
Super V8s at Adelaide seem to have incredible grip coming out of the hairpins, Difficulty was set to 80% and Aggressiveness was 70% I think. My best lap was over half a second quicker than the fastest AI's yet I couldn't make a pass stick.
Jerez no chicane and Formula Trainer Advanced is a very cool experience as I'm able to drift nearly at all turn and catch the car last second all long. Very intensive and fun for sure! For now I don't touch AI settings and they are at 60 & 50. I often land between first and 6 depending tracks.