Hey guys. Been away from sin racing for a while and now getting back into it again. I saw latest AMS2 video by Jimmy Broadbent and he made one comment on the representation of carcass flex in the SIM that really resonated with me. I love this SIM and honestly wish I could play it more. But there are moments when cornering and under load where the car exhibits a certain floatiness and where I have to give more wheel input than I though necessesary. If the physics of the wheels and tyres are indeed "too strong" or being transmitted too much so that they influence steering input, that would certainly be an explanation! What do you guys think?
I don't think I've ever got through one of his videos without switching off, I find him and GM just irritating really. Do you think he was giving accurate and useful feedback? Is the video worth watching?
Also, how does he exactly know the carcass flex is wrong? I feel like the floaty feeling description is used by people who can’t accurately say what’s exactly wrong so they just say it without it meaning anything
TL;DW; He's very positive about AMS2, especially when it comes to the immersion factor. He only wishes that there was a bit less play in the tires, and comments that he has a bit of trouble feeling the limit of grip. He drives the Milano and mentions that he owns the same car (I don't know if he owns the GT2 race car or if it's a road car), and he also mentions that the Audi R8 feels better than the Milano in regards to the tires. The complaint about the tires is a well-known characteristic of AMS2. It has been corrected quite a bit through the updates, especially with v1.6. There are some cars where the effect still feels a bit excessive to me, but it's gotten good enough not to bother me anymore. Hearing other people complaining about it (regardless how credible they are) is a bit like hearing about how other sims have the wrong throttle model. It's preaching to the choir. Sure, it is relevant critique, but given how much work has gone into the tire improvements I doubt that we will see much additional improvement on this front over the coming years. The v1.4 tire improvements took more than 3 months, the v1.6 tire improvements took more than 6 months… diminishing returns. It's too much work for too little gain. Meanwhile, there are lots of "low-hanging fruit" opportunities for improvement in AMS2 that deserve more attention than additional work on the tires, in my opinion. There are many ways to drive fast in AMS2 (the GamerMuscle style of braking hard on corner entry with rearward brake bias to induce rotation and then riding at the edge of grip with steering input being one extreme example). Using additional steering input is one way – it's also possible to use less steering input and instead use minute corrections to throttle/brake in order to shift the balance of the car to the front or rear. I'm not saying that one way is the correct way, just that you should try experimenting with different driving styles for different cars.
I noticed on his video that he could adjust better the camera movement settings. A lot of the floatiness people say comes from it. It is the first time I watch a full video of him. He is quite annoying.
He recently bought the road car. I just wonder if he has driven the car with the tyres from 2005 since AFAIK tyre technology has moved forward quite a bit in 20 years
Yes. He explains that some corner input feels off and weird and provides the tyre flex explanation. I think it is spot on. It certainly tracks with what I feel on my wheel when I drive AMS2. There is a certain ammount of input that feels strange.
That may be a sensation, but doesn’t mean it must be the carcass. I remember how a lot of people (including me) said the tyres were problematic when accelerating out of a corner, but it was the yaw sensitivity of the rear wing. What I’m saying is we don’t know the Madness engine so what we think is carcass flex might be something else nobody thought about
Sure. But it certainly feels like this kind of trepidation. I don't know. But it kind of tracks to what Jimmy said in his video. My personal experience of course.
"Time and time and time and time again You keep pushing that button but I don't know what your sayin"
I watched it. Watched a lot of Jimmer back a few year ago and it's likely what got me interested in buying my first sim. At this point I don't really follow what he does or doesn't say about anything, but I guess his opinion does matter to his large audience. It's a bit silly that he sat down for obviously about an hour, did three short races with default setups, default everything, and found things to criticise about the game, slating it as not quite a proper simulator (he alluded to this but didn't say it outright). If anything it goes to show just how much good DLC content choices are make-or-break. Nobody except us that already play care or notice that there is no Ferrari license. The way to grow the sim is to introduce the classes that people want. The upcoming Nascar hits that bullseye, especially if it comes with a solid reworking of AI Oval behaviour and cool tracks with it. Its a dead horse from me now but Super Tourers, Super GT, 1967 Endurance and the second half of Group C are the bankers that will bring eyes to the sim. All other bases are well covered by now, bar a few fresh new tracks. That and the career mode if they nail it (which I expect and trust they will!) Having said all that I love it the way it is now. I feel very excited and privileged to be on board watching such a fantastic piece of software grow and develop while part of this community. Nevermind the bollocks, viva AMS2
Thing is I don't really watch Jimmy Broadbent. Not my cup of tea. I was curious because I do like AMS 2 and wanted to see his take since his original take was very negative. This one was pretty positive with the only thing he criticized being the handling of some cars. It is worth what it is worth of course I just thought that his explanation lines up with my experience. That is all. And yes he played with it for a short while probably but he does have a lot of experience. I am not saying his views are gospel but he does have a fairly comprehensive set of skills for this task.
I enjoy some of his videos from time to time, in the end he offers just a valid opinion as someone who haven't played AMS2 for a long time and spend most of his time in iRacing or other sims. I got from his video that he pretty much liked the new DLC and loved the game, but had some reservations about something feeling off when driving, so he made some assumptions that it has to do with the tires and the game not being as realistic. In the end it's just his opinion and alright. AMS2 does not feel like iracing. It's up to everybody to like one more than the other or think one feels more natural/realistic than the other. He actually praised AMS2 a lot in his video, so I wouldn't take it as harsh The big difference to me (even though I can't really agree to any of his statements) is that Reiza keeps delivering. If you go back to AMS2 after pausing half year, you will find a more and more refined game. With other sims you just have to accept certain states where they are awful and won't change (but of course barely any creator wants talks about that) But in general I think statements how a 2005 racecar on 2005 tires should feel are just strange. Tires and GT cars went a long way from there.
Jimmy has been fortunate enough to be able to try and even race with quite a few cars IRL, including trying on some classics owned by Alex Brundle, like the Ford GT40. So he probably has a bit better idea of how tires and cars of different times work IRL compared to many others. I wish he would had tried a non low-downforce track and version of the Milano though, because it feels like sh.. on brakes on that lo-do version (to a point where I have started to think is it even correct or a is there a problem). On the normal version, it feels fine though. I did enjoy his video, it was actually very positive one of AMS2. I don't think he critiqued the game that much either, even the handling related things were quite mild IMO. He might be right, but on the other hand, some of it might be also down to not being that used to on how AMS2 feels, what ffb he used, his settings etc. My main problem with him and most of these content creators is the same as always, they try and play the game for way too little time before they come and give their opinions.