Known foibles & idiosyncrasies of the AI

Discussion in 'Automobilista 2 - General Discussion' started by wowbagger, Jan 22, 2026 at 12:46 PM.

  1. wowbagger

    wowbagger Active Member AMS2 Club Member

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    Do we have a list of all the unexpected things the AI does and how it can be accommodated for to provide competitive and enjoyable races/championships? I'd love to know what others have found, and find out if a lot of things floating around are actually confirmed.

    Things like :

    AI only uses the softest compound
    - limit yourself to only using the softest compound in your pit stop strategies

    AI always uses maximum engine mapping?

    AI always runs full tanks?

    Track limits can destroy your race if you avoid an AI offtrack and are forced to give the place back, if the AI car crashes and is too damaged to continue.

    Do local yellow flags exist?

    etc.
     
  2. F_B

    F_B Well-Known Member AMS2 Club Member

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    What frustrates me most right now is how predictable the AI is. After five laps, I know exactly where the AI ahead will brake and where it will be slow. To some extent that’s true of human drivers as well, but the AI feels far more predictable in my view. What I’d like to see instead is an AI that takes slightly different lines over the course of a race and varies its braking points from lap to lap.

    Another issue is the way groups of four or five AI drivers tend to form during a race and follow each other far too closely.
     
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  3. Xenix74

    Xenix74 Active Member

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    I keep noticing that the AIs seem to slow down as soon as they're overtaken.

    You fight for laps at 110% difficulty with a group of three in front of you, and as soon as one is overtaken, it disappears from your rearview mirror within two laps, while the other two can maintain their speed.

    This means you're mostly just fighting forward. Attacks from behind are rare, if they happen at all.

    What's going on here, Reiza? Are they suddenly reduced from 110% to 100% difficulty? So they don't rear-end you in the next corner? Is this a scripted safety measure?
     
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  4. wowbagger

    wowbagger Active Member AMS2 Club Member

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    Just to be clear, I'm not hoping for a list of complaints against the AI, but rather ways/workarounds to make racing feasible and enjoyable.
     
  5. bobbie424242

    bobbie424242 Well-Known Member AMS2 Club Member

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    Some time ago and possibly only for some cars, it could be the opposite: you'd pass an AI (or a group), put some distance between you and them, and some time later you had them coming back at rocket speed, behind your back. I found that hugely annoying.
     
  6. MarcG

    MarcG Well-Known Member AMS2 Club Member

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    That's been an issue for years, I first posted about that a long time ago.

    Another one that does get annoying is the "stickiness" in a collision with the AI, like you're stuck together momentarily for no reason.
     
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  7. pr07

    pr07 Active Member

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    My experience has always been the complete opposite. They seem way faster behind me than in front, sometimes I'll pass a backmarcker that's multiple seconds a lap slower than me and he'll be constantly trying to pass me again after that. And it also happens with other AI, it always seemed to me that they have some kind of boost in braking and cornering speeds when they are close behind another car.
     

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