Has anyone tried Lossless Scaling app with AMS2? Does it offer any benefit? It's on sale now for 4 bucks.
It does work with AMS 2, including frame-generation. You must run the game in borderless windowed mode to take advantage of the upscaling or frame-generation features it provides. Depending on your hardware configuration, it can potentially offer boosts to either image quality or performance. The adaptive frame-gen that targets a specific refresh rate has worked well for me in several games (where my GPU was only good to hit around 90fps and I used Lossless Scaling's adaptive frame-gen to hit my 117Hz driver cap - I'd also note that the frame-gen itself has an associated performance hit and will always add some amount of latency when compared to running without frame-gen). If you understand the tradeoffs and don't expect magic, you should get a lot of value from the app. For $4, the app is worth it in my opinion, as it has applications so far beyond just AMS 2.
I would advise against using frame generation in sims as it adds input lag and this is the last thing you want in a sim.
True. I tried that in LMU, really bad experience. It does largely depend on the base frame rate you are getting, for example going from 90ish to 100 capped isn't going to add much input delay. There will be some but not nearly as noticable as when I tried to stretch my 40fps to 60+
IMO Lossless Scaling is a great piece of software for this price. I use it for example with ArmA 3 where you are in most cases CPU limited. I use Frame Gen with one additional frame only, which is x2. You double the FPS with that and the impact on image quality and input lag is really low in my opinion. With a key binding you can simply switch it on and off during gameplay. If the GPU is already on the limit, then the software cannot help anymore. But in this case if you have a CPU with additional integrated graphics card you can use this iGPU for it.
It doesn't really work the way you think. The speed/performance hit for frame-gen is directly tied to the power of the GPU in question. Any random Intel IGP will not be able generate the new frames at the same speed a modern discrete GPU can (even taking into account the performance cost associated with native rendering and generating frames on the same GPU). I can choose to run the frame-gen on my 12900K's IGP and its an unplayable mess for me as opposed to just sacrificing ~15% of my RTX 3080's might to actually boost the output fps in a meaningful way (especially as I play at 4K). Can you? Sure. Should you? Not if enjoying the game is a priority.
That is not completely right, it works like he think, but Frame Gen and Upscaling needs also performance of course. And an UHD 770 from a 12900K is to slow for that. I found somewhere the following statement for Lossless Scaling: "Intel UHD graphics can be used for basic upscaling, but will not support frame generation." And for Frame Gen the following requirement: "Intel Iris Xe or AMD Vega Series: or higher-end iGPU"
I briefly tried it out of curiosity, but there weren't any benefits for me in AMS2 (and considerable input lag, IIRC). That being said, Lossless Scaling is an absolutely fantastic piece of software and I use it every single day. Not as much in games - like in some strategy games depending on their performance - but it's also great to use to improve the framerate of videos. Nowadays I can hardly enjoy 4K 30 fps videos on youtube anymore, because LS just improves the experience so much for me at minimal computing cost (that is, when generating frames to reach a stable 60 FPS).
At least experience is that if your monitor support Gsync/Freesync, going for a fixed framerate that you always achieve, even down to 60fps, feels much better than Lossless Scaling and doesn't come with the wobbly artefacts and input lagg (which according to some tests is about 30-50ms).
GSync/Freesync is also not the holy grail and has its own flaws like flickering monitor if the sync is not working perfectly. In my tests with ArmA 3 and Lossless Scaling with Frame Gen x2 I had an additional input lag of 10-20 ms, which was completely ok for me. It depends on the base framerate, the lower it is the higher is the input lag and also the more artifacts you have. A minimum base framerate of 30 FPS is recommended, but I think it works better if you have a 60 FPS base framerate for example and want to achieve 120 FPS with a 120 Hz Monitor. The devs also do a lot to reduce the artifacts and the performance hit in recent versions. I think it all depends on the used hardware, the game and the framerate you want to achieve, in some cases Lossless Scaling is good and in some it is useless. But it is definitely worth trying out this tool.