Negative FOV Speed Sensitivity

Discussion in 'Automobilista 2 - General Discussion' started by Herr Löblich, Dec 11, 2021.

  1. Herr Löblich

    Herr Löblich New Member AMS2 Club Member

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    Hey guys,

    first of all. since update 1.3 to me AMS2 is THE most realistic sim out there. i sat in a jaguar xe sv project 8 going nuts on the nuerburgring nordschleife and i know what high quality racing tires can do and feel like. AMS2 at the moment is the ONLY sim where the tires feel actually real. like soft rubber on a surface. exponantially decelerating while having the tires locked (the slower you get, the faster you get slower) feels AWESOME! the cars are way better to control. excellent work!

    in the original madness engine you could set a high FOV at low speeds and a low FOV at high speeds.

    in AMS2 you can only set low FOVs and low speeds and high FOVs at high speeds.

    to me that doesn't make much sense at all because at low speed i want to be able to look into tight corners and see more of the cockpit mirrors for cars surrounding me while cornering. at high speed i want to be able to have a good sense of speed, distances to apexes and other cars in front of me.

    it would be very helpful to set those settings freely from min FOV to max FOV on both, min AND max FOV speed sensitivity values. so i can set a min FOV speed sensitivity value of 86 and a max FOV speed sensitivity value of 55 (real calculated FOV with a FOV calculator). at the moment the min FOV speed sensitivity value must be LOWER than the max value.

    any ideas?

    (oh and just so that the usual commenters dont even think about commenting: no i dont want to have a fixed realistic FOV (cuz tight corners), no i dont want to buy two additional screens, and no i dont want to buy a VR headset.)
     
    Last edited: Dec 11, 2021
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  2. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    Heyho!

    Yeah, you already mentioned that in your video and on Discord once i think, right?

    I also see, where you're coming from here. I have no idea, how viable an implementation of a "reversed" behaviour of this feature would be, so i can't give you any promises, of course.

    The reason for the current higher FOV at speed setting is actually the sense of speed, a higher FOV can give you, while the look to apex setting is providing the look into corners.
    For practicability, this of course makes no sense at all, it's more an "immersion" feature.

    Having this reversed would also increase danger of having a kind-of "dolly zoom"-ish effect, i could imagine which can turn out to feel really strange. (Just drive Döttinger Höhe or other straights with any car and get gradually closer to the monitor with your eyes, maybe you "feel" what i mean by that.

    But interesting way of thinking to use it as practical approach nevertheless, have to agree.
     
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  3. CorvusCorax

    CorvusCorax Active Member AMS2 Club Member

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    Might I suggest head tracking as a possible option here?

    I run a single 49" super ultrawide set to a calculated "correct" FOV, with 3DOF tracking (a DIY EdTracker and FreeTrack) and I find it feels quite natural, and is very immersive (if not perhaps quite as much so as VR ;). And it is cheap enough that if you don't get along with it, well you're not out very much money.

    I'm now considering upgrading to a 6DOF tracking system so I can peek around that pesky halo central column...

    P.S. A tip to anyone who may try the DIY head tracking route - consider not mapping anything to the yaw channel in FreeTrack. When you tilt your head to the side you're already yawing your view of the screen!
     
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  4. Herr Löblich

    Herr Löblich New Member AMS2 Club Member

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    damn, i knew i forgot something to mention. but i have to be honest, i have 2 different head tracking devices laying around but didnt try them out yet.

    i am a simple man, i think about coding like: "just change the allowed values and its done" but i might be wrong here. in PCARS it was still possible to reverse speed sensitive FOV to "high/slow -> low/fast", i actually dont know if it was possible in PCARS2.

    but just to be sure: dont you think a reversed speed sensitive FOV would make much more sense? or am i 'wrong' on this one?
     
  5. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    For practical reasons, the reversed working method would make sense.
    For immersion reasons the current one makes sense.
    I think, having both would be nice indeed.
     
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  6. Herr Löblich

    Herr Löblich New Member AMS2 Club Member

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    I think exactly the opposite but I think it depends on what one might find realistic. When I drive faster in a real car my attention and focus narrows. I look more in the distance, the middle spot is focused more and anything outside this spot blurs. I would describe it as zooming in. Or tightening the FOV. Dash, mirrors and so on are losing my attention and focus. As soon as I am getting slower I open my focus and notice much more how fast I actually am, I get more conscious about my surroundings and so on. In my case a reversed speed sensitive fov would be way more immersive than the actual one. But this is only my opinion.

    OH and I actually didn't see your first answer ‍♂️ hi Crimson! Nice to see you here too
     
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  7. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    Yeah Hi Löbi! :D

    I know what you mean definetly, i have forwarded that suggestion, i also find it to be really interesting to play around with. Like stated, i can't give any promises and it will probably not be a short term thing, but it definetly makes sense from user experience standpoint, to also allow speed FOV to get smaller in my personal opinion!
     
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