Have just come from iRacing, been on that platform for a couple of years and got myself to 5.2k iRating in Sport Car and 3.8 in Formula. But recently I've been getting more and more apprehensive to join racers due to ruining my rating thanks to toxic drivers (sometimes the driving standard is worse in the top split than rookies) , stupid I know. So I decided to take a break and a friend of mine suggested AMS2. I was so impressed I bought it and all the DLC apart from trophy trucks, I also missed the sale so it was full price lol. The AI is just WOW, very well done!!!! I had stayed away for so long due to the comments on handling and yes it's way less punishing than what I'm used to but I can enjoy driving on and just over the limit and have a blast while doing it! Saw some YT'ers before I bought it like Gamer Muscle and Reverend Simracing talk it down saying it feels floaty blah blah blah etc, but I think they must be on something as I felt connected to the car and the road using default +. But onto my questions.... I play in VR and in iRacing there is a helmet option for sound so it muffles the audio slightly helping immersion. I can only find a camera view which is horrid that then gives the sound I want, is it possible to have just the sound if so how (in VR if that makes a difference)? Lastly is there anyway to change my drivers overalls, reason being is that the bright white ones cause glare in my VR headset when the sun is in a certain position it's horrible? Oh one last thing and I have read there is no plans, but there is a gaping hole in this game called Ford and Ferrari (if LMU and PMR can get it why on earth can't AMS2, not a question just a shame). For anyone that takes the time to answer, I thank you.
Both cockpit cameras (helmet and non helmet) can be configured to the exact same movement. Helmet cam can have the helmet overlay, that's the only difference other than audio sounds muffled in helmet cam. Just play around with the movement sliders and legacy on vs off. (On is best imo) I've never felt the floaty bs those yters talk about, I think it's the cam movement that by default is weird. I have it totally locked (all 0) with legacy on. VR is amazing hey.
Yeah they are the same when set the same just with helmet audio...muffled. try and play around with them both. Sorry moderator.... it was already mentioned in the op so I was replying, but I get it. Sorry.
The helmet mesh can be disabled independently of the view so if you would like the sound continue with the helmet view that has the right sound and then in `Options > Camera > Movement` toggle the `Show Helmet` setting. iirc this has to be done from the main menu because we just skip loading the model on the way to track at all when it's turned off
You do need to set the FOV for each camera option, so if cockpit cam was set to say 55 the helmet cam would need to be adjusted also.
Hi Dave, I don't think it is behaving that way in practice – in the current non-beta release version anyway. I've just performed some testing, because I use the helmet camera with "Show Helmet" disabled – as head tracking only works on that camera – and I don't experience the audio muffling effect. In the course of my testing I have observed that: The audio muffling is present with the helmet camera when "Show Helmet" is enabled, but only when FOV is at or below 89. The audio muffling is not present with the helmet camera when "Show Helmet" is disabled, FOV does not appear to make a difference in this case. Video showing case 1: There is, to my ears, a subtle muffling of the sound when and only when the helmet mesh is visible. Video showing case 2: I cannot hear any change here between the different FOV levels, and in various other tests I could not notice a difference between cockpit camera and helmet camera with "Show Helmet" disabled. I am personally quite happy to not have the muffling effect when the mesh is not shown. If that was to change in future then it'd be nice to have it as an additional option for those of us who have to use helmet camera in order to get working head tracking. Edit: I should add that I also did a test with AMS2 set to a 16:9 ratio resolution – to rule out any 32:9 related quirks – and the behaviour was the same.
Yeah i did some testing also and had no muffled audio like it used to, its just the same in both cockpit cams now!! I cant use helmet overlay enabled because it eats SOOO much performance fo some reason but would like to have the muffled audio as i already have the VR helmet on. I wonder if changing the FOV while it wont change the view in VR but may change the audio.
Thanks guys. That actually makes sense. It had slipped my mind that the cam is also used for non-vr head tracking devices where the muffled audio by default is likely not the option people would want. I'll raise it internally and see what we can do.