Problems with triple screen setup

Discussion in 'Automobilista 2 - Help & Support' started by Mark III, Jun 23, 2025 at 4:12 PM.

  1. Mark III

    Mark III New Member

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    Hey all, I just got my triple screen setup sorted and I'm trying to get the game to display correctly and get the proper FOV but I'm not able to.

    First off my setup is 1 x 1920x1080 27" monitor on the left, 1 x 2560x1080 34" Ultrawide monitor in the centre and another 1920x1080 27" monitor on the right. I then have a fourth 1920x1080 27" monitor above the other three monitors.

    I know about the issues with AMS2 and having a fourth monitor attached, I have already gotten around that by having profiles to switch between just the bottom 3 monitors (whilst AMS2 launches) and then back to all 4 monitors once AMS2 has loaded. That part works fine and allows me to set the triple screen options and adjust them in the triplescreensettings.xml file. The issues I see below happen with the fourth monitor disconnected or not.

    The issue I am having is that with the correct options in the triple screen settings this is what I get across the 3 monitors:

    [​IMG]

    This is the contents of my triplescreensettings.xml file:

    Code:
    <?xml version="1.0"?>
    <Reflection>
        <class name="BRTTIRefCount" base="root class" />
        <class name="BPersistent" base="BRTTIRefCount">
            <prop name="Name" type="String" />
        </class>
        <class name="TripleScreenConfigData" base="BPersistent">
            <prop name="Build" type="U32" />
            <prop name="ForceTripleScreen" type="Bool" />
            <prop name="AllowTripleScreen" type="Bool" />
            <prop name="LeftScreen" type="Fct" />
            <prop name="RightScreen" type="Fct" />
            <prop name="CentreScreen" type="Fct" />
        </class>
        <data class="TripleScreenConfigData" id="0x42667A40">
            <prop name="Name" data="" />
            <prop name="Build" data="2867" />
            <prop name="ForceTripleScreen" data="false" />
            <prop name="AllowTripleScreen" data="true" />
            <prop name="LeftScreen" physicalHeight="36.630001" physicalWidth="61.389999" bezelLeft="0.000000" bezelRight="-1.500000" angleFromForward="45.000000" distanceToEye="71.417786" verticalOffset="0.000000" pixelWidth="1920" pixelHeight="1080" />
            <prop name="RightScreen" physicalHeight="36.630001" physicalWidth="61.389999" bezelLeft="-1.500000" bezelRight="0.000000" angleFromForward="45.000000" distanceToEye="71.417786" verticalOffset="0.000000" pixelWidth="1920" pixelHeight="1080" />
            <prop name="CentreScreen" physicalHeight="36.630001" physicalWidth="82.000000" bezelLeft="0.000000" bezelRight="0.000000" angleFromForward="0.000000" distanceToEye="60.000000" verticalOffset="0.000000" pixelWidth="2560" pixelHeight="1080" />
        </data>
    </Reflection>
    I've also tried using AMD Eyefinity instead but that ends up using a 1920x1080 image for the centre screen and just stretching it to the screen and there appears to be no way around that either.

    Does anyone have any idea how I can sort this?

    I've already tried deleting all my graphics config files (including the VR ones) and validated all my game files. Made no difference.
     
  2. Mark III

    Mark III New Member

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    Well I managed to fix it myself, not sure why it worked but I ended up moving my 'graphicsconfigdx11.xml' file then opened AMS2 and let the game re-create it.

    I set up the exact same display settings as I had before. I tried it and the game displays correctly now across the 3 monitors (apart from the FOV which still needs adjusting).

    No idea why it is working now. I have compared my original 'graphicsconfigdx11.xml' file with the new one and they are identical, so that's weird but hey if it works.
     
    • Informative Informative x 1
  3. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    It’s good you got it sorted .
    stretched lines is usually caused by Incorrect Sharping values in the above graphics configuration file .
    They would have been corrected when you let the game create a new default file .
     

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