Remove all effects from FX slider except track surface texture?

Discussion in 'Automobilista 2 - Help & Support' started by MarkBLN, Sep 19, 2022.

  1. MarkBLN

    MarkBLN New Member

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    Hey guys.

    Is it possible to edit the custom FFB template to replicate the "Default" profile, but set the FX slider to only output track surface detail? At the moment the FX slider also adds engine rattle and magnifies lateral chassis movement, which feels horrible to me. Would be nive to just have it add some more road surface detail.

    Cheers,

    Mark.
     
  2. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    In a Custom FFB file, those characteristics can be changed to suit your tastes.
     
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  3. 0ct0

    0ct0 Member

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    I have been meaning to make the same suggestion. I have a motion rig and can't disable SOP chassis forces which I don't like.

    If this is possible in the custom file can someone please give a clue?
     
  4. Roar McRipHelmet

    Roar McRipHelmet Well-Known Member AMS2 Club Member

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    To my knowledge, there is no custom FFB file in the public domain that contains the scripts for Default or Default+ so that you can make minor modifications. (Although, when Default+ was introduced, I remember reading that Reiza had taken inspiration from some existing community custom FFB files)

    Most of the custom FFB files out there are based on work that stems from Project Cars 2 and has been gradually iterated upon by many authors. This means that it's not based on Default or Default+ and instead behaves differently out-of-the-box. However, it might still be possible to do enough tweaks so that it gets close to what you're really after.
     
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  5. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    You could use a Custom FFB file and adjust any of these values below to get what you desire.
    These first three are like "master volume controls" for the effect described.
    (master_rack 0.74) #Rack and road scale.
    (master_road 1.34) #Road bumps, details and suspension
    (master_effects 1.55) #Effects scale.

    The rest of these items can be adjusted separately to suit your own desired feelings.
    (accel_feel 1.3)
    (brake_feel 3.2)
    (front_drive_torque_feel 2.4)
    (rear_drive_torque_feel 0.08)
    (front_tyre_stretch_feel 0.05)
    (rear_tyre_stretch_feel 0.11)

    (bump_feel_follow_weight 0.16)
    (brake_feel_follow_weight 0.14)
    (brake_coef 1.2)
    (centering 0.58)
    (on_off_throttle_feel 0.55) #is felt on: fast throttle up/down and so also on gear shifts with auto-clutch.
    (tear_threshold 0.16) #how early the tear feel appears - the higher the later.
    (scrub_threshold 0.35)
    (road_rolling_slip_feel 0.99)

    This section covers specifically the "Road features"
    # Road features settings
    #

    (texture_scale 1.1)
    (micro_bumps_scale 0.94)
    (micro_bumps_smooth 0.001)
    (kerbs_surface_scale 3.9)
    (kerbs_surface_smooth 0.001)
    (kerb_bump_scale 3.0) #How big the tall curb bumps are.
    (large_track_bump_scale 0.54) #how much bumps on the track are felt.
    (large_offroad_bump_scale 0.05) #how much bumps off the track are felt.


    ###########################################################
    # This section covers specifically the "Effects features"
    # Effect scales - Change here to make an effect more or less pronounced.
    #

    (engine_scale_at_still 0.0)
    (engine_scale_at_speed 0.0)
    (scrub_scale 2.27)
    (tear_scale 0.33)
    (tear_hard 0.4)
    (scrub_frq_scale 0.30)
    (tear_frq_scale 3.2)
    (flatspots_scale 0.05) #how much you feel the flat spotting. At default 1.0 flat spots are nicely felt in a formula V10.
    (suspension_scale 0.35) #how much the suspension is felt.
    (rear_bump_scale 0.5)
    (rear_bump_hard 0.8)

    With all these adjustments you could make any type feel you want just by experimentation.
    Hope that helps.
     
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  6. 0ct0

    0ct0 Member

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    Thank you very much for your detailed response.

    I'll try and dial in a custom file, I just didn't want to disappear down a rabbit hole..the custom ffb thread is a good example of the infinite combos and opinions.

    I'll report back in a week.
     
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  7. MarkBLN

    MarkBLN New Member

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    Thanks for the replies guys
     

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