CREST2-AMS2 App by Viper and DRIVE:\Steam\steamapps\common\Automobilista 2\Support\SharedMemory\AMS2_SharedMemoryExampleApp\ Don't know about others
I managed to get my app to read the UDP, but it always returns nonsense like this: V L � ! q : � ъ�=��6A� �0 �b %�bD�( =�� @�0<�ə:�F�<~�6�k������>��AJ�m��$ι�U���t=!m����>ĦT>�.}� �� �Q�Q%?���� ��a<��S<�:x<4'�<\���(���J��� ��IIJJ�r����i��%ɻ�!� | | ZZ[[PQPQ\\\\[[[[\\\\I I J J I I J J I I J J f{�=���=@l�=ퟶ=��<=��1=VN-=�<I��<���<�<-a)�F K��Yr<��< � � � � &�C��p@�� Soft Slick Soft Slick Soft Slick Soft Slick �|~F��Ö$�A�eDp% What kind of encoding does this use? I tried UTF8, Unicode and ASCII, they all come up with similar gibberish.
It's binary, see "c:\Program Files (x86)\Steam\steamapps\common\Automobilista 2\Support\SharedMemory\AMS2_SharedMemoryExampleApp\SharedMemory.h" for example the tyre compounds here: Code: int mEnforcedPitStopLap; // [ UNITS = in which lap there will be a mandatory pitstop] [ RANGE = 0.0f->... ] [ UNSET = -1 ] char mTranslatedTrackLocation[STRING_LENGTH_MAX]; // [ string ] char mTranslatedTrackVariation[STRING_LENGTH_MAX]; // [ string ] float mBrakeBias; // [ RANGE = 0.0f->1.0f... ] [ UNSET = -1.0f ] float mTurboBoostPressure; // RANGE = 0.0f->1.0f... ] [ UNSET = -1.0f ] char mTyreCompound[TYRE_MAX][TYRE_COMPOUND_NAME_LENGTH_MAX];// [ strings ]