Hi there, I just found out that through the PC2 connection the sharedMemory value for GameRawData.mLaunchState is always zero, so there no way to get the information if a car has LC or when it's active to overlays or other tools. Even when in a proper car and the AMS2 hud shows LC available and on when pressed, the value stays zero I found an entry in patch notes 1.5.5.4 that stated: Shared Memory: Fixed mLaunchStage incorrectly declared as unsigned Heres the description of SharedMemory: line 319: // (Type#17) LaunchStage current launch control state enum LaunchStage { LAUNCH_INVALID = -1, // Launch control unavailable LAUNCH_OFF = 0, // Launch control inactive LAUNCH_REV, // Launch control revving to optimum engine speed LAUNCH_ON, // Launch control actively accelerating vehicle }; line 554: int mLaunchStage; // [ enum (Type#17) LaunchStage Seems like the value is unassigned again or am I missing something here?
There is a bug which is preventing -1 being shown for vehicles without LC installed. I'll sort that for next build. I've just tested the output with the hitech g2 macca which has LC and the stages are presented correctly. Are you seeing the LC light active in the hud tacho?
Thank you for the fast respsonse. I can see the LC light in the ingame HUD. White when installed, orange when activated. But if I catch the GameRawData.mLaunchState in Simhub it's always 0. No difference if installed or activated. Don't have this problem with any other data from the SharedMemory Seems to happen for all cars (Hitech G2 McLaren, Formula V10 G2, etc)
Not sure what more I can offer as help. I can only presume it's an issue on the simhub side I'm afraid. I tested it with the sample app on both beta and main release with no issues.
It is possible it is mapped incorrectly in SimHub, as, IIRC, at one time the shared memory header distributed with AMS2 listed the field datatype as unsigned int. That's since been corrected in the header, I believe.
Thank you, then it's definitely a simhub issue. I will reach out to simhub support and keep you updated Simhub responded already: So it will be fixed in the next Simhub version. Thank you all so much for the ultra fast support!