Sim commander 4 suspension telemetry on Transducers?

Discussion in 'Automobilista 2 - General Discussion' started by Madonion, May 17, 2020.

  1. Madonion

    Madonion Member

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    Hey Guys.

    My telemetry works except there is no suspension telemetry on my transducers?
    Engine and road bumps works but i cant feel any suspension? Any of you have the same problem?

    Shared memory is set to
    project cars 2.
    udp 9.
    project cars 1.
     
  2. YoLolo69

    YoLolo69 Active Member

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    I only have one shaker, so extension mode for me, and my Amp died recently (Buttkicker 2 so Amp 2ohms hard to find a replacement, I'm open to cheap solution) and I don't use Chassis mode so can't help. If you didn't made this test I suggest you turn off all other effects and output temporarily on other audio output so you'll be able to hear weird noises if it work.

    Edit : Are you sure you need to set UDP?
     
  3. Madonion

    Madonion Member

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    Hey.

    So what i generally do is drive a few laps and then create track telemetry. i noticed my suspension telemetry is red and not switched on. Only have road bumps and engine vibration on. If i switch them on i don't feel it working, will try switch off engine and bumps and see if i can feel them shake.
     
  4. Lexx VR

    Lexx VR Member

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    Try using suspension surges, vertical surges, and road texture rather than bumps.

    Also, UDP is an altenative to shared memory, as it uses network UDP packets to send the same data. You should turn that off if all of your integrations support shared memory.
     
  5. Lexx VR

    Lexx VR Member

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    You can wire a second 2 ohm buttkicker in series on the same amp speaker output to run it with a 4 ohm load, which is supported by more amps.

    Do not wire them in parallel, as this will cut the impedance in half.
     
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