Stuttering - The effects of Time Scale on Frame Time

Discussion in 'Automobilista - Help & Support' started by Richard963, Mar 12, 2017.

  1. Richard963

    Richard963 Member AMS2 Club Member

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    There are several posts about Time Scale causing stuttering. I've used MSI Afterburner and RivaTuner Statistics Server to produce graphs of Frame Time with Time Scale set to OFF and NORMAL.

    Why Frame Time Analysis is important
    GPU Reviews: Why Frame Time Analysis is important - Introduction

    FPS can often be smooth, but stuttering can occur if the Frame Time increases - the same frame can be shown more than once.

    SETTINGS
    Latest Beta
    Track - Imola 1972
    Car - One Formula Vintage
    Time - 5pm
    One lap (AI controlled driver)
    1440p
    Maximum graphics settings except High shadows.
    60 FPS Limit - The Frame Time graph should be horizonal and any spikes will be easy to see.
    VSync - Off

    I deleted d3d9.dll for these tests. This disabled DynHud which would have produced its own large spikes in Frame Time. See my post #70 in this thread:
    Stuttering issues - discussion & suggestions

    Time Scale - OFF
    The Frame Time is very close to 16.6666 milliseconds - what it should be.
    [​IMG]

    Time Scale - NORMAL
    Several large spikes in Frame Time. The largest are about 23 milliseconds.
    [​IMG]

    I haven't uploaded FPS graphs. The first test produced a very smooth 60FPS graph. The second test produced a similar graph with very slight drops.

    Spiking is reduced by restarting the race without returning to the main menu. The time of day seems to affect the amount of stuttering,
     
    Last edited: Mar 12, 2017
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