In the game settings can someone tell me what the difference is between anisotropic and trilinear settings and what one is more resource intensive. I struggle to tell any difference. I race in vr in case that matters Thanks
Imagine anisotropic filtering as "anti aliasing for textures", especially the lower level of detail ones at a distance. At distance, anisotropic filtered textures will look sharper, but without being "flickery". Trilinear filter is a tad easier on ressources but will look worse at distance. Back then there was even a bilinear filter for games, which looks even worse, but still better than having no texture filter at all. The lower the filtering setting is, the more "muddy" and "flickery" distant textures will look. Todays hardware is mostly capable of running highest Anisotropic Filter without any major performance hit while looking better at a distance. So if you don't get any issues with FPS/Frametimes just use highest setting here. (i have a GTX 1060 and can run Anisotropic 16x without any problem, your 2070 should be able to check WhatsApp and eat a choco croissant while calculating this filtering method )