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Automobilista v1.2.1 & Formula Truck DLC RELEASED!

Discussion in 'Automobilista - News & Announcements' started by Renato Simioni, Dec 27, 2016.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    AMS 2016-12-27 18-01-02-90.jpg
    Automobilista v1.20 is now released! As promised, we have a nice little gift with the addition of the Formula Dirt series, along with the new Ascurra dirt circuit!

    With v1.20 also is our third DLC for AMS, as FORMULA TRUCK is now also available for purchase here.

    If you are interested in the other upcoming Automobilista DLCs however it is strongly recommended you check the AMS "Season Pass" for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass (including the base game).

    Below is the Changelog for v1.20:

    Content

    Cars
    • Added Formula Truck Series (AVAILABLE ONLY FOR OWNERS OF FORMULA TRUCK AND / OR SEASON PASS):
    • Modified & incremented Caterham series structure & associated customizations - now includes 270R Road, Academy (previously 270R), Supersport, 360R Road, Superlight Standard, Superlight Sequential (previously 360R), 620R Road (previously 620R) (AVAILABLE ONLY FOR OWNERS OF BRIT PACK AND / OR SEASON PASS)
    • Added Formula Dirt Series

    Tracks:
    • Added Ascurra Dirt Track
    • Added Extra custom Formula Truck track layouts

    Features & Fixes

    • Fixed bug causing AI cars to take on full fuel tanks in timed races rather than properly estimating the right amount
    • Added a function to prevent AI cars from taking fuel in pitstops when the series does not allow refuelling
    • Adjusted points system for F3, Super V8, Boxer Cup, Supertruck, F-Trainer series
    • Added option to customize number of warnings (range 0-100) for track limit violations before penalty is triggered (options both in-game & Dedi tool)
    • Added support for Formula Truck Speed Trap rules (switch on and off from rules menu)
    • Tripled range for in-car seat adjustment
    • Fixed bug which could cause disappearing UI elements in Multiplayer screen
    • Disabled option to turn Hardware plugins on/off from in-game
    • Further adjustments to AI to reduce their aggression & improve awareness in close racing conditions
    • Tweaked chassis ground scraping sound in Formula cars
    • New samples & code developments for several sound effects - traction control, tire rolling / scrubbing / skidding, wind & chassis floor scraping
    • Fixed issues with sound effect from hitting suspension bumpstops
    • Adjustments to session UI & showroom to better suit F-Trucks
    • Globally reduced tolerance for rev mismatch in manual gear shifts (should allow less clutchless shifts in manual boxes)
    • Adjusted drag coefficients from various aero elements in formula cars
    • F-V12: Slightly revised internal engine sounds
    • F-3: Added configuration option for LCD and steering wheel type/ Fixed mirrors light exposure; adjusted mirror position; Added rev lights on steering wheel & mirrors for Tcam view; Adjusted fuel consumption
    • Opala: Revised starter & external engine sounds
    • Boxer Cup: Adjusted tire physics
    • F-V10: Sligthly improved AI performance
    • Ultima GTR: Adjusted rear damper rates & AI performance for road versions
    • Stock V8: Slightly tweaked tire lateral / longitudinal force combining
    • Montana: Slightly tweaked tire lateral / longitudinal force combining
    • Caterham: AI performance callibration; adjusted fuel consumption
    • Metalmoro: AI performance callibration
    • SuperV8: tire material correction
    • Lancer Rallycross: Added new Russia Team skin; Adjusted AI performance
    • Karting: Adjusted kart tires & AI performance
    • F-Vintage: fixed wheel collision detection; Adjusted front tire load sensitivity

    EDIT - changelog for v1.2.1:
    • Fixed various sound effect issues introduced in last build & fine tuned volume balancing of several effects in various cars
    • Development of fog in shaders - fog density and distance now varies based on if user is looking at the sun or not
    • Adjusted surface properties for all dirt tracks to minimize issues with FFB rattling
    • Goiania: Fixed Short FTruck crash; minor texture updates
    • Cadwell Park: Fixed terrain issue in upper park
    • Removed exhaust smoke entries from FC Truck which had been accidentaly left in (will be added back when effects are finalized)
    • Combined all F-Truck into the same class for VX classifications & split F-Dirt from Lancer X for the same purpose
    • Karts: Added auto-clutch for direct drive karts; Adjusted tire slip curves; Callibrated AI for all kart series for better performance & hopefully fixed issue with karts occasionally tumbling over curbs
    • Ultima GTR: Revised undertray aero for all versions & minor tire tweaks
    • F-3: Minor tire adjustments
    • F-Dirt: Revised tire model; Added community drivers; Fixed TV cameras

    OBS 1: Brief explanation of Formula Truck Speed Trap rule: every Formula Truck layout has a Speed Trap in a section of the track (usually the fastest, its location being indicated by the icon on its trackmap, by the flashing icon on top left corner as you approach it while driving, and by a line of cones trackside) through which drivers are supposed to cross going no faster than 160 km/h. Exceeding 160 km/h through the Speed Trap will result in lap being invalidated in practice / qual, or an instant drive-through penalty in races. Players may opt to switch the rule off from the Rules menu.

    OBS 2: Formula Trucks chop off their 1st gear so it skips straight to 2nd; if you are using an H Shifter you start from 2nd, which is also very short. Typically on track you´ll only use 3rd-6th.

    OBS 3: F-Truck diesel smoke from the exhaust is still being worked on and has not been implemented in this build

    OBS 4: For those who are used to running short times races, you may have to adjust your AI settings as with fuel estimation fix they will be appropriately competitive now - consistent in fact with their practice / quali performance, as they were in lap-based races.

    If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

    For any difficulties related to installing, running or setting up the game, please refer to USER MANUAL present as a launch option from Steam If you need further assistance please post it inV1.0 troubleshooting topic or email support@reizastudios.com (please allow for up to 1 business day for a reply).
     
    Last edited: Jan 10, 2017
    • Winner Winner x 15
    • Like Like x 12
  2. hex

    hex Damage, Inc.

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    Perfect!
     
  3. Fanapryde

    Fanapryde Member

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    Not really into truck racing, but I read a lot of good stuff in the changelog !
    Thanks Reiza, also for the dirt pack. Might be fun :)
     
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  4. FeltHat

    FeltHat Active Member

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    that formula dirt
    PRAISE THE SUN :oops:
     
  5. Rodent

    Rodent Member

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    Very cool, though disappointing that achievements are still not in after close to a year of them being advertised. Really looking forward to freeing up some time for the trucks though, looks like a hoot!
     
    • Agree Agree x 1
    • Disagree Disagree x 1
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  6. FS7

    FS7 Member

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    I found it ironic in the trailer seeing a big fat truck with the name "Magrão" on it (it means big skinny guy in Portuguese).
     
    • Funny Funny x 1
  7. Roberto Moraes

    Roberto Moraes New Member

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  8. AndyG

    AndyG New Member

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    Any news on when the G29 / Logitech drivers update will arrive?
     
  9. cereal killer

    cereal killer New Member

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    Hello!
    I own Formula Truck on Steam but i'm unable to play the content on AMS, what's wrong?
    Thanks!
     
  10. quicksilver384

    quicksilver384 Staff member at www.racedepartment.com

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    Awesome guys thanks again,
    Will have to try the trucks out in an event soon :)
     
  11. XettMan

    XettMan New Member

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    Great to see the improvements AMS has seen 2016.
    But unfortunatelly still no achievements. I hope they are just postponed again and not cancelled forever...
    Theoretically there are 16 achievements in the beta, but they are not documented in any way.
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  12. Schlitty

    Schlitty Member

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    Hadn't loaded up the Beta in awhile so missed these tire sound updates as they were being progressed; Just gotta say, LOVE it! I've been playing with tire sounds at 200% for a few months now getting used to listening for that kind of feedback. New sounds make it that much better.

    I got the shakes on Formula Dirt but great fun and nice to have another dirt track.

    And the Boxers feel great!

    Great update as always. Interesting realfeelplugin entry towards the bottom too.
     
  13. Giuseppe Ruggeri

    Giuseppe Ruggeri New Member

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    I'd like to play the dirt content more but it make my g27 very rattly! I know it seems sacrilegious to say this but I wish there was a smoothing option like in rfactor 2 for when I want to get a bit dirty. ;)

    edit: But as always, thoroughly enjoying all the wonderful and unique content you guys bring to the table, Reiza, you're all lovely!
     
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  14. pennarguy

    pennarguy Active Member

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    Concerning the differences of opinion about Achievements ie: for/against, as the beta version and V1.2.0 are seporate sim's, cannot one version have achievements and the other not.
    I have kept my beta version un-modded and all mod's are on V1.2.0 so achievements on V1.2.0 would be ok; as I wont be using it for TT's, etc when the sim is finally wrapped up.
     
  15. Schlitty

    Schlitty Member

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    I'm no big fan of achievements/trophies in games but they literally have zero effect on gameplay. Zero. Can I ask why they've always been such a sore spot for you?
     
    • Agree Agree x 4
  16. TrintaE2

    TrintaE2 New Member

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    Good to see updates regularly! Does the sim recognize the CSL Elite? Can't detect DOR... :s
     
  17. Eduardo Mennocchi

    Eduardo Mennocchi Member

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    Super job guys, as usual!

    Any updates on the safety car and yellow flags behaviour?

    :hurrayreiza:
     
  18. Rafael

    Rafael New Member

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    Thanks for all the work done. This sim is incredible, nice graphics, enormous variety of cars and tracks, and the best in the market for the sensations that your wheel transmit...superb, but...

    I´m an offline player and the AI need to improve a little. Dont ge me wrong, Automobilista AI is good, but there are two things i dont like:

    1. AI sometimes, when you are near them (overtaking them), makes an strange move to give space to you. Is good to have a gentlemanly AI, but is a little exagerated.

    2. AI dont take all the advantage going just behind me in straights to overtake me.

    And two thing more. One is if they could defend the interior....ummm, this would be amazing. And the other is that de game freeze for an instant when i crash a little with the AI. Is that a bug? Maybe a problem with the wheel configuration in game?

    Dont want to seem too hard, i repit, this sim is simply the best when you take your wheel and feel the road, yes...you can feel your tires and the road through your wheel like in no other sim, in my opinion. I only want to make it even better.

    Sorry for my english.
     
    Last edited: Dec 28, 2016
  19. JuergenBY

    JuergenBY Active Member

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    Any idea, why the config tool is starting twice? Once with empty fields and once with the right values filled. And it takes ages, to come up, while cpu is heavy used.
     
  20. Angelo dos Santos

    Angelo dos Santos New Member

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    Nice work Reiza, thank you!
    One question though. How to clear the Trucks to race in all tracks of the game? I want to use them on Patrick´s tracks!!
     

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