Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey GTR886,

    You know you can easily turn down the kerb force in the file?
    (but we will still make it more rubber shortly)

    Aside from that, I am not sure if you're aware, but I am posting what people like best in the 1st post of this thread, so let me know if you would like that.

    Best,

    -K
     
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  2. GTR886

    GTR886 New Member

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    That would be great! especially for the fanatec DD, the curb force sounds like the internal motor is being hit by a hammer! It would be perfect if you can include some kind of starting recommended setting for fanalab and in game setting in the file.
     
  3. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    You mean copy your recommended settings here in to the hm file and post it like that? Or rubber silver raw and post that?
    I would like to post what we all like the most, so if you prefer hm 2.5 with your settings here, then hm 2.5 with instructions included seems to be what you mean?
    I might just be tired 8)
     
  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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  5. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    Perfect!
    Looking forward to test it tonight :)

    EDIT:
    Took the McLaren GT3 and the Porsche GT1 for quick spin before dinner, and I felt the big kerbs still was a bit harsh compared to the rest of the forces. Did one change that feels better to me:
    (kerb_bump_scale 0.35) (was 0.5)

    I don't know if this setting has an impact on other things, but it didn't feel like it. It just took the harsh edge off the big kerbs.
     
    Last edited: Jan 21, 2021
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  6. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I confirm the excellent sensations of this .42 version as it is very similar to the .41 version that I already loved ... ;)

    The values involved therefore always remain the same as the previous ones with a medium gain, high lfb-fx and without damping therefore 50-80-85-0 ... but I add that even Peter Stefani's in-game preferences are not bad too if different because characterized by a high gain, lfb fx-average and which adds the use of damping 90-60-58-50 ...

    Both settings are on the two different approaches G920 FFB I mentioned many posts ago ... I'd like to know what you think Mr. Peter and if could judge my values ...

    As always a big thank to Karsten for his work!!! ;)

    ---------- Preferred by @Stakanov ----------
    Jan 21 - 2021 - Original: Silver Raw 6.6.5.42 - Momentum Rack 5.2" - LOW or MED
    In-game settings: 50-80-85-0

    ---------- Preferred by @Peter Stefani ----------
    Jan 19 - 2021 - Named: SlvRaw-v6.6.5.41-MomRk5.2-G920
    In-Game FFB settings: Gain 90 - LFB 60 - FX 58 - Damping 50
     
    Last edited: Jan 21, 2021
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  7. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    - Damping:
    * Consists of combination of target speed damping as well as an active dynamic damping.
    * Neither adds crazy damping, but there's a gradual change from 0 to the 100%.
    * The whole range should be fine to use, with no danger of exaggerated feel of damping.
    Even with the above description, I'm not actually sure what the Damping does, and didn't really feel any difference with it at 50% or 0.0%. If anyone can explain it better, then I could check again if I know exactly what I'm looking for in feel.
    Thanks in advance.
    @Stakanov I will check out your .42 file and let you know.
     
    Last edited: Jan 21, 2021
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  8. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I also do not feel a particular difference between a damping 0 to 50 ... I can only say that with high gain values and / or close to clipping then the damping makes me feel not only the peaks and perhaps get less cropping forces .. . with your settings with a gain of 90 and a lfb of 60 on the G920 we are almost at the clipping limit and occasionally clipping arrives ... maybe with damping the peaks are heard a little less ... but so am I ( on a practical level and in real use) very hesitant, perhaps because the G29 and the G920 have too limited forces ... o_O

    Thanks in advance if you will try my values, it would be very interesting for me to know your feelings and above all what you would modify (in karsten's file with a base of 60-80-85-0) to make it consistent with your senses ... :)
     
  9. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    .42 Mid feels pretty good out of the box .
    don’t think i need to tune much.
    Think i like to reduce front load exaggeration.
    and smooth out scrub a little
     
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  10. GTR886

    GTR886 New Member

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    I think the issue is mainly for DD1/DD2 users. I tried the PC2 and ASM2 silver raw file and they both have crazy hash jolt crank when you hit the curb or apex. especially the curb, my dd2 sounded like someone put a wench in between the motor while it's spinning. Can you please point to where we can edit the curb and apex ffb setting for DD1/DD2 users?
     
    Last edited: Jan 22, 2021
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  11. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    While we wait for Karsten, I changed this value: (kerb_bump_scale 0.35)

    Default in the file is 0.5. I tested both 0.3 and 0.35, but I felt 0.3 weakened the regular rumble strips too much.
     
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  12. GTR886

    GTR886 New Member

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    works like a dream!
     
    Last edited: Jan 22, 2021
  13. LE GAULOIS

    LE GAULOIS New Member

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    Hello, what are your optimized settings for AMS2 with fanatec csw 2.5?
    especially with Karsten Hvidberg's ffb file?
     
  14. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    I think it would be the "kerbs_surface_scale"?
    Do you really feel that too harsh in v42?
    I think maybe you're running the fanatec settings pretty hard, but I am not really familiar with them so I am sorry I won't be able to shed a light there.
     
    Last edited: Jan 21, 2021
  15. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Unf. we don't have any official optimized values for that wheel base currently.
    It would be good to have.
    Also it will depend on the car you drive, simple starting point for gt3 could be:

    gain: 30
    lfb: 5
    fx: 50
    damping: 50

    Try using both mid & high level file.
    I suspect the high level file is best for your base.
     
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  16. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Good information.
    We're correcting the file further & will post a v43 within the next few days, I think. Should include these changes to make it more DD1/DD2 friendly for both games.
    Depends on spare time available, as usual :)
     
  17. GTR886

    GTR886 New Member

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    yeah, I want to use the full range of the FFB in the DD2. so I rather lower the gain in the game.

    (kerb_bump_scale 0.30)
    (track_bump_scale 0.2)
    (offroad_bump_scale 0.1)
    (details_smoothing 1.0)
    (kerbs_surface_scale 0.6)
     
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  18. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    I've done the following adjustments for my DD1:
    (kerb_bump_scale 0.25) #Less harsh high kerbs, but softened rumble strips
    (kerbs_surface_scale 1.0) #To bring rumble strips back up
    This is with in-game gain at 40, Fanatec FFB at 75%. McLaren GT3 at Spa.

    High speed mistakes over big kerbs still gives me a solid jolt, which it should, but going slightly over high kerbs now doesn't feel like it will shake my rig to bits ;)

    Very happy with this :)
     
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  19. GTR886

    GTR886 New Member

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    This is not ams2 related but in PC2, I had to set (kerbs_surface_scale 0.3) otherwise the DD2 will jolt like crazy over the kerbs at 1st gear around 10mph, It feels like a earthquake. Now all the kerbs jolt is fixed after changing the surface scale value to .3 in PC2. The only issue I'm having is when you slow the car down in a complete stop from 15mph to 0mph, the steering wheel would oscillate like crazy if you don't put both hands gripping it. it's like 0 to100% FFB.
     
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  20. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Ok, great, thanks GTR, I will make sure to bring these changes over with the next release.
    Will have to look at the cause of those oscillations on braking.
    Hopefully it will be working well for most across all wheel bases with these modifications in place 8)
     

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