Automobilista 2 January 2021 Development Update

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Jan 31, 2021.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Greetings Everyone! Here we are for the first dev update of what promises to be a very exciting year for Automobilista 2.

    We have started the year as we left off 2020, with foot hard on the gas and already deploying a couple of substantial updates to bring some important core developments to physics & AI. Along with another batch of general developments, the latest v1.1.1.0 release has also introduced a couple of neat Ginetta G40 variants nicely filling that tin top club racing niche that was still under represented in AMS2.
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    Even before the update went out, we were already pushing towards some of the steps that will follow in the coming months - let´s take a closer look into those...

    2021 Roadmap - Fast, But Steady

    As suggested in the last two dev updates, we have been opting to slightly throttle back on our release schedule for new content relative to our original roadmap in these recent updates. We will continue to put more focus towards developing existing content and other core game developments, with new content progressing in parallel and at a more steady but still quite productive pace - current plans forecast a ratio of about 2-3 new cars / 1 track per month for the remainder of 2021 (not to be confused with an equivalent release ratio as some of that content will be part of the larger expansion packs).

    For a similar reason we are also going to hold a bit longer on publishing our complete 2021 Roadmap until we have finalized our initial assessment of the planned features and finalized the remaining licensing deals for the content to be released this year, which we expect to take a few more weeks.

    What we can advance already is that given this slightly stretched schedule, which will see the release of some content initially planned for 2021 rolling into 2022, we are also stretching the Season Pass term to cover all of our 2022 DLC releases. The Season Pass now should cover everything we have already planned to release for AMS2, not only retaining but expanding its value with some further not-yet announced items added to the overall package.

    Even though part of the reason for holding on publishing the 2021 roadmap a bit longer is to ensure what we eventually come to present is a more reliable plan, we´d hope users will still keep in mind as we advance that the roadmap or even the shorter term plans usually presented in these dev updates are still targets that we can elect to flex if we find it necessary or useful to do so - neither the roadmaps nor dev updates should be taken as a commitment to a schedule but rather as a rough overview of our development plans, presented with the intent of giving our users some foresight into what they may expect going forward.

    With all this said, we can also confirm we will continue our routine of major monthly updates all through 2021, and we do have some concrete milestones for the next couple of months we can already share - so let´s expand on that :)

    Coming Up in February

    Excepting the usual likely hotfix for the v1.1.1.0 update sometime over the next week, our next major update should arrive as usual towards the end of February. Here are some of the highlights planned for it:

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    Our track team is still working on Belgian territory, now taking a trip back in time to retro-reform our Spa-Francorchamps to its 1993 version.

    The track was originally supposed to be based on its 1991 configuration, but we´ve opted to switch to the 1993 version thanks to higher quality reference material. Also, although the track configuration remained the same throughout the 80s and Early 90s, the 1993 revision featured some small adjustments to the curb profiles at the Bus Stop double chicane which remained largely unaltered until 2002, and contributed to a better flow of the track in that last part of the lap.

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    The much anticipated Group C Sauber Mercedes C9 and Porsche 962C duo will finally arrive in next month´s update, suitably in combo with its contemporary version of Spa-Francorchamps.

    Similar to the GT1 cars that arrived in December, the Group C class represented another golden era in sports cars in history, and these two models were front-runners at its peak in the late 1980s, when it approached F1 in terms of both popularity and performance.

    Having the series represented in Automobilista 2´s historical roster was therefore a no-brainer choice, and we are thrilled to see their arrival is finally just around the corner!

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    Another much anticipated historical content arriving in the next update is the 1999 GM Omega Stock Car - the last "proper' Stock Car to race in the series before the dawn of the prototype era in the 2000s, the Stock Car Omega was still largely based on its production counterpart which replaced the Opala in the Brazilian market during the 90s. It also shared a lot of its DNA with its Australian cousin, the Holden Commodore.

    The introduction of the 1999 Stock Car series will complete our tribute to the prime Brazilian championship on the verge of the 10th Anniversary of our very first title, Game Stock Car released in 2011. Time does fly when you are having fun!

    The February Update should also feature some further Quality of Life improvements and fixes, the biggest priorities being to rectify some persisting reliability issues with FFB and Multiplayer.

    Later On...

    The late March 2021 update will mark the first Anniversary of AMS2 EA release, and we´re pushing to mark the occasion with an even bigger update than usual.

    On the content front, the March update will be fairly packed with some very interesting new cars, but we´ll save discussing more about these for next month ;)

    Besides another substantial batch of QoL developments, the March Update will finally see the arrival of the highly anticipated Custom Championship Tool - we have again elected to push its release a bit further down the line not only to ensure everything is working well, but also to make a more feature rich release, including some further customization options for weather, track conditions, opponent and class selection which are not currently in the game but that are expected to be introduced along with the tool itself.

    We´ll expand more on the above in next dev update, but here´s a small WIP preview of the configuration screen where users will be able to configure their championship rounds:

    image_2021_01_30T13_22_21_999Z.png

    The March Update will also see some more promising developments to the LiveTrack and Weather systems, aiming further fulfill the potential of the excellent technology we have in the Madness engine. Again, we´ll hold from spilling the beans too soon, but rest assured there are some exciting stuff in store here!

    That covers it for January - we look forward to catching up with all again later next month!
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  2. Norman K.

    Norman K. Member

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    I hope for some big sound improvements in the next update. Some external car sounds are very low in quality. The FMOD soundengine has so much potential and you guys don´t use it.
     
    Last edited: Jan 31, 2021
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  3. Raffael

    Raffael New Member

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    Thanks for the dev update Reiza :hurrayreiza:. Exciting stuff. Looking forward to it.

    Am I the only one who can't wait for a multiplayer rating system to be introduced?
     
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  4. TekNeil

    TekNeil Take me back to the 2.4l, twin 50 weber days...

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    Good stuff, very cool to see the Season pass extended through 2022.
    I do hope for some much needed improvement to the director/broadcaster area of the game, along with the availability of PNG (Or similar) side shots of each car/livery.
    As somebody who has planned to run leagues since I heard about AMS2, I still feel like there's a lot of improvement needed in this area, besides the physics/U.I etc of course...Oh and the still! broken (Since day 1) Superkart VS A.I.
    Otherwise, good updates as per usual. Looking forward to the 99 stock car.

    Edit: BTW, I still think there's something like an unclosed tag or a dodgy piece of code for the U.I...As far as the hovering, not clickable stuff. Been there a long time now, but just got used to it.
     
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  5. Spie

    Spie Member AMS2 Club Member

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    Only will be useful once the multiplayer bugs are all ironed out, and dedicated server tools!

    So happy to see some multiplayer fixes seem to be on the table for the next month, I hope that includes some dedicated server tools so we can have some control. Look forward to testing :)
     
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  6. Marius H

    Marius H Probationary forum-moderator Staff Member AMS2 Club Member

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    OIhhhhhhhh. Niceee! <3
     
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  7. Dady Cairo

    Dady Cairo "Son of Spartakus" and "Leisure Nostradamus" AMS2 Club Member

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    Thanx,great plans,much work for you to be done.I would like to see some "brothers" for the German DTM Cars ,wich raced in the same season.What about that? Would be a great expansion ,as only one sim offers that (you know what I'm talkin' about:whistle:).
    Thanx for bringing me nearer to understand race technology.
    Keep on folks,may the (down)force be with you.:D
     
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  8. Tarmac Terrorist

    Tarmac Terrorist Well-Known Member AMS2 Club Member

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    Damn guys you just made my heart beat outta my chest! I love the Omega! Over here I knew it as the Vauxhall Lotus Carlton and I am stoked as the fires of hell to see this annouced! Im wondering what will happen in terms of damage? Im really very interested in having an option to make the damage as severe and as close to real life as possible, for me it adds a massive sense of realisim to simracing. GTR2 was the last track racing title that really gave me that and I have a feeling the software you've got may have alot of potential in this area (maybe im wrong but just going on what i've seen so far) I would absoloutly love any info on that if possible, if there is any.

    Thankyou so much for what you've done so far, every update and roadmap from you guys is like you're favorite band releasing a new album, its fantasic how much good stuff is in each one!
     
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  9. JuanIbiapina

    JuanIbiapina New Member AMS2 Club Member

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    Hello guys, I would like to know your opinion about the GT3 cars, how does feel to you? I think the road to feel the GT3 cars like iRacing or acc is long. I don't know I think the car got worse in the last release, I'm confused :/
     
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  10. Takfar

    Takfar Member AMS2 Club Member

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    Ah, super excited about the '99 Omega Stock! Hopefully Caruaru, Salvador and Buenos Aires are among the "1 per month" tracks that you guys have planned.
     
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  11. Fabio Aragão

    Fabio Aragão Member AMS2 Club Member

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    Obrigado Reiza!
     
  12. DaVeX

    DaVeX AMSUnofficial Staff AMS2 Club Member

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    i$acing and ACC ones are the wrong working ones, you should ask them when those will work as in AMS2 :p
     
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  13. farcar

    farcar Well-Known Member

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    Loving this journey, and thanks for the excellent communications and updates.

    I'm really hanging out for the Omega Stock Car.
    I just love the niche content you guys bring us
    As an Aussie, can't wait to drive this exotic beast of a cousin to our Holden Commodore.

    Thanks!
     
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  14. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    I must really say, after having always a bit of a hard time, getting into AMS2 to drive a race weekend "just for fun", without the main reason to drive it for reporting issues, it's now really clicking on me with this recent update.

    I ended up quitting AMS2 yesterday just because i was too unconcentrated to keep driving, while actually wanting more, after driving a P1/P2/P3/GT3 multiclass and Stock Car 2019, while having an amazing day in front of my monitor, instead of being frustrated with another occurance of a glitch or issue, that lets me grab my keyboard, alt-tab and report it. :D

    I experienced some cars character yesterday, like in no racing simulation before, beginning with doing setup for a prototype like the Sigma, just to see, that it is actually quite complex and all variables are connected to each other and show some interesting (and reasonable) dynamics. Or the even still a bit flawed group A cars and M1 Procar delivering an experience to throw a car around a track in a manner, that actually made way more sense to me, than before (and in some way, it felt more like a car, that i would handle with respect and awareness, instead of a racing game, which really surprised me, didn't even experienced this in AMS1 this way).

    Btw. increase diff clutches for now, if the M3 DTM is doing the spin(TM) into corners, transforms the last 2 classes at least bit.


    I think, it's fair to say, AMS2 has still some flaws and rough edges after almost a year, but it's also not at all on the wonky state, it was 5-7 months ago. I mean, my frustration is on the low side of things to begin with, because we factually have an indy-developed game here, that was communicated to be not finished at initial release, it is, how it is.

    I'm really thankful for the golden times of racing simulations, we have right now, feels like 2005 again, but with way more stuff!! :D

    :hurrayreiza:
     
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  15. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    I love this update. I'll keep my fingers crossed...perhaps one day, we'll see individual sliders for the FFB to separately control the "FX" like road feel, engine vibration, under steering tire slippage... instead of constantly play with custom FFB files.
     
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  16. Adam-80UK

    Adam-80UK Active Member AMS2 Club Member

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    Still hoping they one day fix rain/spray clipping through cars, really spoils wet races in VR in my opinion.
     
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  17. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    Also, I would be happy with a little less content but a fix from having Formula V-10s and V-12, etc... from constantly bouncing sideways when stopping to a halt on a track. There is something incorrect with the suspension physics calculations with those cars...
     
    Last edited: Feb 1, 2021
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  18. Ettore

    Ettore Well-Known Member AMS2 Club Member

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    +1 on this :p
    Been running away from both of those sims. AMS2 is way better in terms of FFB feeling... MP system though not so reliable though
     
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  19. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    A track a month, the 99 Omega and Group C, talk about flexing!
    Weather updates sound interesting, I hope this is also containing visual weather update :whistle: and please fix/update the helmet visor for triple screens.
     
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  20. ToMythTo

    ToMythTo The Hero We Need But Not Deserved

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    Hele we go....

    The season pass will now worth even more, some saying it is over priced should now keep quiet.
    Surely If your real plan to make it life long.
     

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