Automobilista 2 Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Apr 4, 2020.

  1. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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    Downgrade to 381. 400 is beta. 381 is official. So downgrade driver & firmware.
     
  2. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Not according to Fanatec. I even got an e-mail from them inviting me to get it. Never had that for any other driver update. Check their site--it's there under the official drivers.
     
  3. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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    What the f. Guess they drunk out there. 400 is still in beta, lol.
     
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  4. F1Aussie

    F1Aussie Well-Known Member AMS2 Club Member

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  5. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    I've had strange issues with Fanatec FW updates in the past, may be worth-while to re-run the update process and re-boot when completed. If you can manage cleaning the registry after un-installing the old stuff / updating, it may be helpful.
     
  6. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Thanks, guys. I looked at the feedback on the Fanatec forum and noticed others complaining about auto-rotation in rF2 (the only of my sims I didn't try the new driver with). Bottom-line: the firmware has a problem for my wheel related to rotation angles. It may also for v2 and v2.5 CSW since that's what others were complaining about.

    I had to revert to the prior (680) firmware version, with which I could use with the new driver (400), but am just leaving it at 381 because for the older wheels there is no functionality change. I did get a nice firmware update of my pedals out of it...

    This is classic Fanatec...release something and then spend months correcting dozens of small issues with a random selection of various wheels and rims. I have updated drivers and firmware innumerable times with no issues until this one. That made sense because my wheel is older and simpler. Now it is probably so old that no one is paying attention to simple issues like the fact that it only has 900 degrees of range.

    As if auto-rotation isn't already problematic enough for people, it is now an issue for some of us where it was never an issue before.
     
    Last edited: Jan 26, 2021
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  7. A.F.K DaN

    A.F.K DaN Member AMS2 Club Member

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    Ehh guys, just did some laps with different cars / different traacks since I wanted to check out how everything feels after the patch.
    One thing i've encountered is - the FFB "per car" regulation doesn't work for me on some cases. I'm not sure how or when it works, but sometimes i change it to like 55% and steering still feels hard as rock, sometimes a restart of the race changes the FFB, sometimes i have to lower it even further. If i do so, on some cases (like changing the wheel from 52% to 50%) wheel goes from competely hard to nearly no FFB at all. I don't get it.

    Otherwise, the FFB feels great on some cars now (especially the new Ginetta GT5 Cup is amazing), on others I think it needs a bit of improvement still.
     
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  8. Aza340

    Aza340 Active Member

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    Good day to you all . This is not a problem with AMS2 , I believe it's a hardware issue with my CSL elite . Just wondering if anybody else has experience with this on Fanatec hardware ?
     
  9. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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  10. Aza340

    Aza340 Active Member

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    Yeah it's being collected tomorrow , already been to the repair centre once !
    If it isn't fixed this time I'm going to be seriously pissed off .
     
  11. Nolive721

    Nolive721 Active Member

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    thinking to give the default FFB some try again.

    Are LFB and FX still having the same function than described in the OP? I know Karsten Custom FFB has evolved in a sense they have completely different effects so I am wondering

    thanks
     
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  12. Kurupt CDN

    Kurupt CDN Active Member AMS2 Club Member

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    A member on a RaceDepartment thread said the dynamic dampening is not working correctly and that you should set it to 0 in-game and 0 in your Thrustmaster control panel as it creates weird FFB.

    any confirmation or truth to this statement?
    I have 100 in TM and 20% dampening in-game using the default ffb and haven't experienced any issues. I tried with both set to 0 and it felt loose and off to my liking.

    @Renato Simioni
    any chance you can update your opening post in this thread as it's almost a yr old and new features have been added.

    Cheers
     
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  13. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    Higher AMS2 Gain & Lower Wheel FFB -
    eg. 80/40

    vs

    Lower AMS2 Gain & Higher Wheel FFB -
    eg. 40/80

    Whats the difference in approach..?
     
  14. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    The difference is that higher ams2 gain will make the signal clip earlier, while higher wheel ffb will not. You can however keep this in check by watching the telemetry hud and not dial the ams2 up to where it starts filling the top bars.
     
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  15. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    Thanks. If there is no clipping is there any difference with which method I use..?

    80/40 and 40/80 are just examples.. But lets say hypothetically they feel the same force.
     
    Last edited: Feb 14, 2021
  16. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    There will be a difference on the in game Lfb slider and possibly also damping slider(I have no idea).

    Other than that the difference will only down to your wheel base.
    It might become faster and more precise at higher force settings, if this is done by higher current to the motor. It might also apply some filtering, in which case that will be on a different sized signal.

    Safest bet is higher force on wheel base. But if you feel it better the other way, then no need to not change it.
     
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  17. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    I have been using this approach across my sims.. I was not sure if lower in game gain was muting some detail.. Thank you Karsten!
     
  18. Scraper

    Scraper Well-Known Member AMS2 Club Member

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    Does this method make sense?

    1. Set the wheel's strength so that its peak output is as much (or as little) as you prefer.
    2. Set AMS 2's overall Gain to 100. LFB is up to you until Reiza gives clearer instructions.
    3. Using the FFB meter on the telemetry UI, calibrate each car's FFB to a level just short of clipping.
     
  19. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Hi guys, I have tuned the 48 file for my G920, I think it will be fine for the logitech wheels, this time I used some starting values in the game a little higher (I remind you that these wheels have only 2.5 Nm of force maximum released) and in any case specifically we have:
    Gain 70 (No more, otherwise Karsten's file have little room to scale and/or accent);
    LFB 80 (You can also try 50-60-70 with less damping, but at 80 with damping 50 it seems fuller and more consistent with almost all cars);
    FX 70 (If you like it, if it seems high you must consider that I have reduced some values of the file that gave peaks to 70 in the effects);
    Damping 50 (This voice is a little esoteric, but at 50 it seems to dampen and level any swings a little).

    Now let's talk about the .48 file, the version chosen is always the LOW, but in it I have changed the following strings:

    To balance the resistance and the center of the steering wheel:
    - "(center_full 1.4)" -------> Original 1.0
    - "(centering 0.4)" -------> Original 0.6
    - "(steering_resistance 0.08)" --------> Original 0.07

    To make acceleration, deceleration and loss of grip less of a problem (given the low starting forces of Logitechs) I changed the following entries:
    - "(rear_grip_loss_feel 0.3)" -------> Original 0.07
    - "(front_slide_scale 0.2)" -------> Original 0.4
    - "(acc2_scale 0.8)" -------> Original 1.0
    - "(dec2_scale 0.4)" -------> Original 0.5

    As for the road and the effects, I increased the scrub that was hardly noticeable, I slightly reduced the bumps and the suspensions that with high GAIN and LFB gave too much saturation even in the straight, and precisely:
    - "(large_track_bump_scale 0.25)" -------> Original 0.3
    - "(scrub_scale 0.5)" -------> Original 0.3
    - "(suspension_scale 0.8)" -------> Original 0.9

    For me is the best at this time, I use these settings for almost all cars and tracks, only the few cars with a lot of oscillation or a lot of pendulum effect remain out of settings.

    I wonder if there could be, as for high speed and downforce cars, something similar for high sway cars that progressively reduces the pendulum effect without creating gaps during the reduction ... as always thanks a lot to Karsten and to the whole company!!! ;)

    EDIT: Sorry I had to publish it in the forum of custom ffb files :D ... I was wrong but regardless I take this opportunity to request feedback from those who use Logitech steering wheels!!! ;)
     

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    Last edited: Feb 14, 2021
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  20. ToMythTo

    ToMythTo The Hero We Need But Not Deserved

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    It would be awesome if we are able to create FFB profiles in game.
    I have a few ffb files but would love to import them as separate profiles(maybe a predetermined file name make this work) and can change in the game without quit and reopen the game.
     
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