Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I’ve had quite limited time to tweak etc.
    But i’ve not quite been able to decide between default and custom .
    Also just been trying Heavy messing 2.5 again due to favourable comments.

    I never gelled with Heavy messing before , but since the updates in physics and refined reiza rack , i have found it actually pretty good now, like a set of tires coming good during a stint , i think the physics has come to it.

    v51 has been tricky to find right feel. i suspect the different tire feel settings are part of that as that’s probably what stands it apart from default the most.

    All 3 options are good though. and default has everything going for it bar adjustability in game.
    It really needs some extra sliders for some things.
    Id also really like to see the default custom file be a genuine representative of new default that we can see some things to adjust up or down to suit.
     
  2. Raceracerace

    Raceracerace Active Member

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    Sad to say I do not currently use custom. Its acting up with the wheel introducing what seems to be lots of clipping on turns after 520 degrees of turning perhaps. The red bar flys upwards to half way or more.

    But this is not the main reason why, its lost its feel this 51 version. Its out of shape a bit maybe.
     
    Last edited: Mar 3, 2021
  3. ToMythTo

    ToMythTo The Hero We Need But Not Deserved

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    Actually we all knew inside that one day Reiza will nail the ffb and there will be minor needs for custom files (Or it’s only me).
    I currently use .51 and felt better than previous versions.
    Maybe after Reiza make a few adjustments and provide more sliders on ffb; there will no need to custom files, just guessing.
    Anyway, Karsten really did a great work and I even think he encouraged Reiza to improve ffb with indirect ways.
     
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  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Right, it's not fully tuned for all cars & it's got a cpl issues we're working out.
    v52 hopefully fixes it well :)
    (But don't be sad, it's only great that Default is getting better & it makes life simpler to use it too)
     
    Last edited: Mar 3, 2021
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  5. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    i haven’t experienced any clipping or even a hint of red . I even turned up all the sliders to levels that made it incredibly stiff and still no red bar activity .
     
  6. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    v52 posted just now.

    This one feels solid again.

    * Huge thanks to @Shadak for the great ideas underlining this file & hard work tuning it too.
    * Also huge thanks to Reiza @Renato Simioni @Domagoj Lovric for continuing to support the development of these files! Big time appreciated!
    * Fixed bug that prevented force to increase by velocity.
    * Changed the way over-steer works completely.
    * Re-adjusted values so "on edge" feeling comes from that being the case only.
    * Changed LFB behavior. Use it! It should NOT be set the same between car types. Center feeling vague, just jack it up a little up until it's too much, then lower it again.
    * Further improved rack & tyre calculations.
    * Fix to how tyre deform feel works.
    * All cars should be able to be set to feel almost as good as they can.

    Direct link: https://forum.reizastudios.com/attachments/silver-raw-6-6-5-52-zip.13039/
     
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  7. Shadak

    Shadak Active Member

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    Id like to note that some cars that use small/thin tyres like F-vee or Caterham need larger ffb multiplier in setup (depending on the base gain) and formula cars with big thick tyres lile V10 and V12 need multiplier lower to not feel so heavy. Hopefully it will be possible to use same multiplier for all cars in the future. (or it could all be related to castor as Karsten says, I dunno but use the multiplier)

    And yes, up the LFB if you like the floaty/elastic feel of default. On DD I use 12 and it feels just about right compared to RL GT race cars (including g force simulation etc.)
     
    Last edited: Mar 3, 2021
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  8. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Hi @Karsten Hvidberg Is the line for self_aligning_torque_scale suppose to have a value, like .33, or is it suppose to be as it is in v.52 and be (blend (min 1 (* 3 lfb_slider)) 0.22 0.6))?? Thank you.
     
  9. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    So what you are saying is, the higher the LFB the more the floaty/elastic feel is? Thought it would have been the opposite.
     
  10. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    looks intentional. as the 0.22 is the .33
     
  11. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Everything other line just has a number associated to it that we can adjust, and this is also the case in his other versions for this line, but this one doesn't. Just thought that line would be down further where we don't make adjustments.
     
  12. Shadak

    Shadak Active Member

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    Kind of yea, it makes the center heavier and tighter but for some of those "effects" it increases self aligning and when you use a lot of it, it becomes springy/elastic at certain steering angles.
     
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  13. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    It's an experiment that tries to allow Lfb wider application so more vehicles can be made to feel good by that slider.
    Its made it possible for myself to adjust to make many cars feel significantly better without having to edit the file.
    If you know that a specific value works the best for you you can change it to a number and use Lfb traditionally.
     
    Last edited: Mar 4, 2021
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  14. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    @Karsten Hvidberg
    Had a short play and do feel like i’m likely to relax centering values a couple of points or so. and reduce scrub scale.
    kerbs might need a increase for me as they seem more tied to lfb than anything else as increased fx didn’t ramp up bumps much without increasing Lfb .
    The tyre feel is quite different in a good way. the wheel feels more full and real. overall it’s a step away from default which is good i think as there wasn’t much between them with 51.
    I noticed power steering was set at 0.0 .
    is this now redundant?
    I think it will be good once i’ve got it tuned a little more.
    I will be interested to see what @Alegunner68 and @Peter Stefani come up with .
     
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  15. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Kuku,

    "Power steering" seems to not be required with these settings, yes, but it's subjective so kept it in at 0.0 if anybody needs it.
     
  16. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    only have tested with two cars so far. didn’t feel like it was needed with Porsche Gt3 .
    but felt like the group C was in need as high load got a bit stiff. but i guess static force reduction could achieve same thing
     
  17. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Yes, the dynamic range of the Group C is rather large and rise fast, it could be that lowering LFB and/or gain helps.
    Otherwise adjusting velocity_scale down prob. helps too, but the power steering might be the best option to make it as well as others compress the output a little for non-very-high-end wheel bases.
    If you find some good value that helps across the board I will include in low&mid file versions next.
     
    Last edited: Mar 4, 2021
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  18. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    here's my end of night tune.;)

    I have gone with a fixed slider set up . 50/25/50/0 ( though im not sure about damper and what difference its making at other values if at all ? ).
    So I plan to just leave these sliders and reduce per car FFB when needed ( approx. 70-80 for high df cars) or refine tune.
    Centre's relaxed , slight reduction in self aligning force.
    Scrub freq raised instead of reducing scrub scale to smooth jagged scrub feeling.
    minor tweaks to bumps, and slight reduction in brake effects to be less dictating of wheel.

    Seems to be working well across different cars and feels better than default , its more realistic in my opinion, while having a little more usability with relaxed centres.
     
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  19. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    I have had to increase gain significantly for v.52, to feel similar to previous versions. Does this sound about right?
     
  20. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    yes that’s the first thing i noticed.
     

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